1. You can generate Xcode project and use the IDE. Just start cmake in a new empty directory with -G option to specify the generator like this "cmake -G Xcode ../munt"
Yep, I had forgotten that. Once tried it with compiling GemRB (I recall). Ended up doing it on the command line after all because it was easier, though. I think it is good to learning progress.
2. Make sure the binaries created are optimised. CMakeCache.txt should contain something like CMAKE_CONFIGURATION_TYPES:STRING=Release
Good point. I think I missed this.
P.S. There is one more dependency - Qt plugin imageformats/qgif4 - used to handle GIF resources. It isn't required for the app to start but it will look quite ugly if the plugin isn't available.
I am using "macdeployqt" that should include Qt plugins as well.
I was just successful in making working dmg. Couple of things still prevail:
1) The optimization is missing, I need to make a rebuild
2) The app works on Mountain Lion (my development machine) and with Snow Leopard (my daughters' machine).
3) A nice icon would be good, haven't done yet and I was hoping somebody else would provide that.
4) The app is not signed, meaning that with default Gatekeeper settings on Mountain Lion, you wouldn't be able to run it. I currently don't have an personal Mac OSX developer account (although I have for iOS). I might be able to sign it using somebody else's account, but I really don't think that is needed, but I am willing to discuss the options.