leileilol wrote:Depends on what game and their demands are. I get over 330k cycles on Quake without stutter (starts stuttering around 510k cycles) on a much slower AMD processor from 2009... and if you're getting stuttering on a core i7 with just 80k cycles it surely definitely isn't your processor causing the stutter
Considering the emulation is extremely dependent on your CPU and no other part of the computer, I am very inclined to think the CPU is what is holding back performance (Especially since I don't use any filters). The games in question would be Milo The Fuel Run and The Settlers 2.
Milo The Fuel Run seems to run best at around 100,000 cycles, however it doesn't run at full speed consistently (The cut scenes however play fine). I think that with The Settlers 2 it starts crapping out at around 120k cycles and also not performing 100% 100% of the time (Cutscenes play fine here, too).
Milo The Fuel Run is definitely the worse performing game of the 2 though with FPS fluctuating a fair bit throughout the levels. The Settlers 2 for the most part runs fine but can on occasion lag a bit.
AMD Ryzen 3700X | ASUS Crosshair Hero VIII (WiFi) | 16GB DDR4 3600MHz RAM | MSI Geforce 1070Ti 8GB | Windows 10 Pro x64.
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