First post, by ptje63
Hi,
I am still frequently playing The Grandest Fleet, a strategic dos-game from 1995. In those days with a simple computer, but now using Dosbox.
It seems that however fast new processors are and how fast I set the cycle speed, this increase only applies to (graphic) movement in the game. It does not seem to influence the time the game's AI needs to calculate its next move (the game is turn-based). When progressed far in the turn, it may run up to 2-3 minutes before the AI reveals its next move.
Have I done the correct changes to Dosbox?
Any suggestions much appreciated 😉.
Kind regards
Peter van Lune
The Netherlands