d1stortion wrote:That is interesting that you find Half-Life playable, on my Socket 7 machine (tried only Uplink btw) it is not, even with a lot of good will. Indoor environments are ok but it drops into the single digits when you get out of the warehouse and look at all of those containers. I don't think 33 MHz and 32 MB RAM less on my machine would make a huge difference, so try some outdoor environments on HL 😀
What OS are you running on this? Can you run some DOS games like Tyrian? Good thing this thread reminded me that I wanted to explore this more. I found the scrolling to be choppier when running the game from 98SE compared to DOS. Don't know if it's the CPU not being able to handle running Windows on top or what...
And yeah I'll look into trying these games you mentioned.
I think the additional 32MB of RAM do help out, definitely a lot less swapping involved! Indoor enviroments on HL are quite ok just as you said. Too bored to reinstall and try Uplink again with outdoor enviroments, but it probably drops to 10 fps or even 6-8 fps at times. Still, given the hardware and timeframe, I think it is actually ok.
Don't get me wrong, I would never, ever play Half-Life or Unreal on such a machine, when I can just install them on my main PC and enjoy them at glorious 1920x1200 with better graphics and constant 60fps 😀. I'm just saying that just because we're spoiled, we shouldn't be so quick to call it unplayable since this was kind of the norm at the time.
I'm running Win95 OSR 2.5, which for some reason does not install IE 4.0 on my copy, so it is quite snappy. I can try some games, heck it is only fair since you offered to try some out too 😁. I'll give Tyrian a try under Windows and DOS, want me to try anything else?
I also tried Final Reality with 22KHz audio and I got 2.51 Reality Marks. Going into a little more detail I got 2.02 marks on 2D image processing, 2.72 marks on 3D Performance and 2.70 marks on Bus Transfer Rate. I should not I'm using a Tseng Labs ET6000, although I will probably just put my Millennium II back in sooner or later.
Moving on to GLQuake 0.97 with MiniGL 1.47 and sound on:
Timedemo demo1: 34.0 fps
Timedemo demo2: 33.9 fps
All of the above were at the default 50MHz Voodoo 1 clock. I decided to glue a heatsink on the main chip the other day and that's why it can handle 60MHz, although Turok 1 locked up after an hour or so (no artifacts though). So the max overclock I'll be doing from now on will be 57 or 58MHz. With that in mind, let's take a look at Final Reality and GLQuake again with those clocks.
Final Reality:
2.45 Reality Marks
2D Image Processing: 1.92
3D Performance: 2.71
Bus transfer rate: 2.60
So apparently Final Reality has great fluctuations in framerates, otherwise I cannot justify this!
GLQuake:
Demo1: 39.3 fps
Demo2: 39.4 fps
GLQuake does far better. Cool stuff, playing around with this hardware. Been some time since I did that. I think the last time I truly played around with this hardware was 4-5 years ago. I even created a thread on some other forum in my country and had people come in and tell some great stories about how they got their first voodoo cards and what their experiences were like. This guy said he had to hide his Voodoo 2 8MB under his coat to hide it from his parents when he got home!
As for me, I got my first Voodoo card in 2008 I think. Playing accelerated versions of Fifa 98, NFS II SE, Quake 1 etc blew me away. The novelty of it wore off finally and I can see through the bullshit, but damn that first experience was simply amazing.
EDIT: I also found this: https://www.youtube.com/watch?v=eQU_5DgLdb8
My performance seems to be just as bad.