The original MIDI is in XMIDI format... I can't find a reliable tool to convert it back to a standard Mode0 MIDI file.
https://dl.dropboxusercontent.com/u/45822870/CyberbykesXMI.7z There's ALL the XMI data out of Cyberbykes.
DracoNihil wrote:is there really any game that used the OPL3 as a MIDI device and actually used 4-op patches?
DracoNihil wrote:Because when you have 4-op voices it reduces the polyphony and I gather they didn't do that because people would notice the lowered polyphony on MIDI soundtracks. Atleast I would notice depending on how fast paced the song be.
leileilol wrote:This midi.
There's a hanging note in there somewhere, only tested in Media Player Classic Home Cinema so i'm not sure if it's the midi's end, mpc's end or the synth's end.
Also it sounds hilarious with the 2x2 driver.
DracoNihil wrote:I also wonder why the OPL3 only lets you have 6 rather getting 12 four op voices... or am I not reading something right? The wikipedia page for the OPL3 confuses me...
DracoNihil wrote:Well I want the emulator to be accurate to an actual chip. There's one thing that Bizquit made (which I still can't for the life of me get working on windows no matter how hard I try) called ADL-Midi that can provide a "perfect" FM synthesis.
Though thank you so much for finally clarifying how many operators the OPL3 actually has.
DracoNihil wrote:Well I want the emulator to be accurate to an actual chip. There's one thing that Bizquit made (which I still can't for the life of me get working on windows no matter how hard I try) called ADL-Midi that can provide a "perfect" FM synthesis.
Jepael wrote:Doesn't Joel's adlmidi use dbopl.c from DosBox as the OPL3 chip emulation?
YoursTruly wrote:Can someone create a driver with DOOM timbres?
YoursTruly wrote:Can someone create a driver with DOOM timbres?
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