VOGONS


First post, by Darkman

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So I recently got Space Quest 4 CD and just like a number of other Sierra games , the game has support for the AWE32 via a patch , the same patch did work fine with other supported games such as King's Quest 6 , Laura Bow 2 , Gabriel Knight , LSL6 etc.

the patch involves starting up the GM emulation on the AWE64G (the card Im using) which allows these games to use the card properly, at least for some games (the 32bit protected mode games don't need this extra step)

now there were 2 problems with SQ4

1) it kept on complaining of not having enough memory after I use the EM:GM command , despite no other sierra game giving me this problem (including the later ones)
2) when I got past that problem by running the game directly from the hard drive without the CD drive taking up memory, the game started, but there was no music, the digital sound and voice acting were there, but no music.

its not a speed related issue for sure, since even slowing down my PC to the level of a 25Mhz 386DX (disabling both caches does that to this 700Mhz PIII) still has this problem.

Has anyone noticed an issue like this, or knows how to solve it? I know I can run the Windows version in Win98 , but the DOS version has its advantages (no title bar at the top for a start)

the patch can be found here, if someone wants to have a go at trying to figure it out (or use it for his games)

http://www.sierrahelp.com/Patches-Updates/Pat … ardDrivers.html

thanks in advance.

Reply 1 of 9, by Davros

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Im guessing you have no music because its redbook or at least run off the cd

post your config.sys and autoexec.bat

Guardian of the Sacred Five Terabyte's of Gaming Goodness

Reply 3 of 9, by Darkman

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collector wrote:

SQ4 does not use Redbook audio. As to sound. the RESOURCE.CFG must reflect where the resources are. Have you tried making a Sierra boot disk?

I don't think its a problem with the resource.cfg file since the standard sound blaster option does work fine, just that its obviously not going to sound nearly as good and would be quite a waste

yeah I did try to make a boot disk , no difference

Config.sys

DOS=HIGH,UMB
DEVICE=C:\HIMEMX\HIMEMX.EXE /MAX=32768
DEVICE=C:\WINDOWS\EMM386.EXE 16384 RAM
DEVICEHIGH=C:\DOS\OAKCDROM.SYS /D:MSCD001
DEVICE=c:\progra~1\Creative\CTSND\CTCM.EXE

Autoexec.bat

SET BLASTER=A220 I5 D1 H5 P330 E620 T6

SET SOUND=C:\PROGRA~1\CREATIVE\CTSND
SET MIDI=SYNTH:1 MAP:E MODE:0

c:\progra~1\Creative\CTSND\DIAGNOSE /S
c:\progra~1\Creative\CTSND\AWEUTIL /s
c:\progra~1\Creative\CTSND\MIXERSET /P /Q
c:\progra~1\Creative\CTSND\CTCU /S

SET TMP=c:\windows\TEMP
SET TEMP=C:\windows\TEMP
SET PROMPT=MS-DOS Mode $p$g
SET winbootdir=C:\WINDOWS
SET PATH=C:\WINDOWS;C:\WINDOWS\COMMAND

LH C:\WINDOWS\COMMAND\MSCDEX.EXE /D:mscd001 /L:E

c:\DOS\CTMOUSE.EXE /R1

these are just the ones found in the Windows folder in Win98, with modifications done by me as needed (such as HimemX to limit memory in DOS for the problematic games like Aladdin or Dune2)

Reply 5 of 9, by Darkman

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videoDrv = VGA320.DRV
soundDrv = AWE16.DRV
audioDrv = AUDBLAST.DRV
joyDrv = NO
kbdDrv = IBMKBD.DRV
mouseDrv = STDMOUSE.DRV
memoryDrv = ARM.DRV
mode = real
CD = yes
audioSize = 32k
directory = \SIERRA\SPACE\SQ4
minHunk = 206K

audio=E:\SQ4

Reply 7 of 9, by Darkman

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I did but note that there is both the SoundDrv and AudioDrv , when choosing the music, only the Sounddrv changes to genmidi , which I then changed to AWE16, audiodrv with the AUDBLAST is for digital sound and such. I will quote from the readme file

"This driver requires the use of AWEUTIL.COM to provide support for the AWE32.
To use this driver with your game, do the following:

1) Install the game choosing GENERAL MIDI for music.
2) Copy the AWE16.DRV file into the game's directory.
3) Edit the RESOURCE.CFG file and change the soundDrv from
soundDrv = GENMIDI.DRV
to
soundDrv = AWE16.DRV
4) Run AWEUTIL.COM /EM:GM."

interestingly from what Ive tried the floppy disk version of Laura Bow 2 also has an issue with this, as does Space Quest VGA , in LB2 , the game pretty much freezes at the sierra logo , while SQVGA gives me a "could not find 4.pat" error, despite it being in the folder

though LB2 will work without the patch in normal General Midi mode with AWEUTIL EM:GM enabled, while the CD version works fine with the patch , although given how and where I store my games I generally stick to the floppy version.

Reply 8 of 9, by Davros

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how much free memory do you have and how much do you need ?
can CTCM.EXE go high ?
any of the creative programs in autoexec.bat stay resident ? if so can you load them high
have you tried memmaker

Guardian of the Sacred Five Terabyte's of Gaming Goodness

Reply 9 of 9, by Darkman

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well on a sidenote I did manage to sort out SQ1VGA and it now works with the patch (turns out it was an issue with the directory in the resource.cfg in that game)

as for memory , with AWEUTIL EM:GM on I have 578KB , without it, about 618KB, the CD drive takes up another 30-40KB if I remember correctly.

I actually tried taking out CTCM altogether, and it made no difference to the available memory, in fact I don't even think it works in MS-DOS mode (at least via Win98), thats at least the message it gives me.

and yeah , Ive tried memmaker, personally I don't think its a memory issue since the newer games do work , and if anything they would require more RAM.