Stiletto wrote:Ahhh, yeah. I found this on a MESA FTP site not too long ago and have been meaning to upload it to VogonsDrivers, thanks for the reminder! 😀
It's known as sdk26.zip on that FTP 😀
😳 seems like we probly found it on same server, the file name before I recompress it is the same! 😁
Here is DOS samples screenshot that is on the SDK.
Can't put image directry to the post 'cus it too big D:
one of my S3 Virge card
http://imgur.com/4Fqvmen
CUBE.EXE
http://imgur.com/Di5eru0
FAN.EXE
http://imgur.com/IPewucT
STRIP.EXE
http://imgur.com/Ch8eFYy
SHOWTEXT.EXE MAN1555.TEX
like the name suggest, it is texture viewer.
http://imgur.com/IYnr4sU
I have attached fixed compile of samples on the SDK, include local Git repo for see what I change it
and all version of S3D Toolkit Runtime that I can find, DOS, WIN9X and RenderWare.
To compile the sample, you need WATCOM C/C++ 10 or 11 or OpenWATCOM 1.0 (idk if OW1.0 work), MSVC6.
Put the SDK in C:\S3DTK, Set your enviroment of compilier, if you use WATCOM, don't forget to run OWTK.BAT in the SDK directory. For WATCOM, goto SAMPLES\WC\ and run batch files there to compile DOS samples. For MSVC, goto SAMPLES\WIN95\ and run BuildRel.bat to compile WIN9X samples. 😀
MSVC version can be compile and link with VC6, WATCOM version is for WATCOM 10 or 11 and it will not work with OpenWATCOM 1.9 (some change in source file to make the samples compile, but result exe don't work, it give me "init fail...", seems to relate with incompatible change of OW1.9) but version 1.0 can compile and link it, and again I haven't test the result EXE. *lazy* 😜
- Khral