First post, by d1stortion
It appears that my Voodoo5 has some sort of hardware issue. Running 1600x1200 75Hz in Unreal and Unreal Tournament, I get this:
Those are the only games where I got this so far. Any lower resolution works fine in those games, and 1600x1200 75Hz is displayed fine in all other games (well, Q3 being the only one I could test). Those patterns reminded me of SLI, so I ran single chip mode and indeed, the image was displayed normally.
So what could this be? Bad memory? Quake 3 didn't have the issue and I don't think it would be less memory-intensive than UE1 games, although it might use different parts of the memory, or something? Or it might be a bug with UE1 games, but that seems unlikely...