VOGONS


First post, by Waxfire

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Hi, i am having som eproblems using this games under DosBox0.74 using Windows 7.

Heres what i did and the problem description for each game:

Whales Voyage 1 Disc Version:
Mounted the virtual c -> mount c d:\dosgames\Whalesv
Installed the game - no problem here
Didnt change anything in the DosBox Config.
Started the game throught dos box: The game is running nicely. The Music is playing without any problems. But i dont havy any other game sounds.
Any idea how to fix this ?

Whales Voyage 2 CD Version:
Mounted virtual c and cd-rom
mount d e:\ -t cdrom
mount c d:\dosgames\WhalesV2 -freesize 10000

Inserted the game cd and run install with following options:

max. install
install on c
soundcard: soundblaster
midiport: 220h
interupt: 7

Install went throught without any problems.

Didnt change anything in the DosBox Config.

Lauched the game: Intro is playing without any problems but the game crashes as soon as i click anywhere in the window. Same thing happens when in full screen mode.

Any help or hints are welcome

Thanks

Waxfire

Reply 1 of 3, by Waxfire

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Hi,
i didnt some testing and it seems the crash in wv2 is caused by the soundblaster. no crash if i disable the sound. any idea what the problem might be ?

Reply 2 of 3, by ripsaw8080

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For sound effects, the floppy version of Whale's Voyage uses the CT-VOICE driver that is part of the Creative Multimedia System (CTMMSYS) drivers, and it won't use older versions of the driver that don't need that system. DOSBox's internal DOS does not support character device drivers, so for now the only way to get the sfx working is to boot real DOS and load the appropriate drivers (CTSB*.SYS and CTMMSYS.SYS) in the CONFIG.SYS file. I don't know if this applies to the CD version of the game or not.

In Whale's Voyage 2, make sure that the SoundBlaster settings in the game match the settings in DOSBox. By default this should be port 220 IRQ 7. The SoundBlaster sound in the game has an issue with DMA wrapping that causes an error exit in DOSBox 0.74, and that can be avoided by using 0.73 or an SVN build, but there are caveats. If you use a different version of DOSBox then you will still get the DMA wrapping, without the error exit, and the sound may not be right. A better solution is to eliminate the wrapping, if possible. It seems that the command "loadfix -25" before running the game prevents the wrapping, but it's possible that it only works in some parts of the game, not all. The most reliable solution is to use the ems=emm386 setting in an SVN build.

Reply 3 of 3, by Waxfire

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Hi,
ah thanks for the answers.
I managed to run WV2 using Gravis Ultrasound instead of soundblaster. seems stable so far.
I think it might also work with the cd version of WV but will have to test that once i have my cd back at home 😀