Reply 1960 of 3390, by Gemini000
- Rank
- l33t
wrote:Can't stick all tiles in 1 large texture and have the shader do the tile rendering 1 pass with a screen filling quad?
*thinks about it for a moment*
...while that would indeed work I don't think there'd be a huge enough speed benefit compared to what I'm already doing to warrant the huge amount of time it would take to actually learn HOW to do that. Plus, what I have already runs a constant 60 FPS easily on any system with an average or better video card so it really doesn't need to go even FASTER. ;)
(I do already have all the tiles in a single large texture though because as I already mentioned, changing the active texture too often is a great way to kill the framerate.)
--- Kris Asick (Gemini)
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