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First post, by CPX7700

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Well, I got Windows NT 3.51 installed in a VM a while ago and, to my surprise, Unreal, Unreal Tournament, and Deus Ex all work.
http://www.youtube.com/watch?v=kPy1XKq0Dog
http://www.youtube.com/watch?v=RRS1UU8QPc8
I might try Nerf Arena Blast some time. I also have a copy of Dr. Brain: Action Reaction, which uses the Unreal engine.
To get these games to work, download the IMM32.DLL from Windows NT 4 and paste it into your system32 folder. The games will work in software rendering. In theory you could get some OpenGL support if you had a decent card with NT 3.51 drivers, but don't expect much.

Reply 1 of 11, by DosFreak

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Arrghh don't do this to me I don't need to add another OS to my compatibility list. heh

Can't remember if the additions for vmware support OpenGL for NT3.51/NT4 guests but I'd imagine that even if it did it would be alot slower than NT4 due to video drivers being in user mode.

I do have some old laptops with Rage video cards that should support NT3.51 fine but it's nowhere near a priority for me.

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Reply 4 of 11, by CPX7700

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leileilol wrote:

I've seen this on one of Nathan's Sick Windows Tricks once.

Yeah, I emailed that to him. It's on the Sick Windows Tricks 3 page. On VirtualBox I actually get a decent framerate on most of these games. I heard a passing comment on one forum that Quake 3 can be tricked into running on NT 3.51. That isn't an option because there's no way I could get OpenGL working.

Reply 5 of 11, by leileilol

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Not even by dropping a Silicon Graphics for Windows/Cosmo Player opengl.dll/cosmord11.dll into the Q3 folder renaming it to opengl32.dll for functional but slow software rendering?

apsosig.png
long live PCem

Reply 6 of 11, by CPX7700

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leileilol wrote:

Not even by dropping a Silicon Graphics for Windows/Cosmo Player opengl.dll/cosmord11.dll into the Q3 folder renaming it to opengl32.dll for functional but slow software rendering?

I suppose that would work for OpenGL, but it refuses to run if it detects a version of Windows NT < 4. WinQuake and Quake II do the same thing. Besides, all of the Unreal engine games are actually playable with a decent frame rate. I don't think there is any way you could do the same with Quake 3.

Reply 7 of 11, by mr_bigmouth_502

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I remember wanting to try this ever since I saw it on ToastyTech. I'm actually somewhat surprised sound works, given the lack of DirectX in NT 3.51.

Reply 8 of 11, by leileilol

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Generally these refined game engines have GDI and Waveout fallbacks for lack fo DirectX, Quake included

though in quake's case there's a hard version check against anything under version 4. Is there anything like KernelEx or Compatibiltiy mode to fake that for 3.51?

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Reply 9 of 11, by DosFreak

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Everything I'm reading is saying that on 3.51/NT4 Directsound is emulated then outputted using MME.

Guess we could ask Raymond (oldnewthing)

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Reply 10 of 11, by Grunt

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leileilol wrote on 2014-09-04, 23:29:

though in quake's case there's a hard version check against anything under version 4.

You are right:

if (!GetVersionEx (&vinfo))
Sys_Error ("Couldn't get OS info");

if (vinfo.dwMajorVersion < 4)
Sys_Error ("Quake2 requires windows version 4 or greater");
if (vinfo.dwPlatformId == VER_PLATFORM_WIN32s)
Sys_Error ("Quake2 doesn't run on Win32s");
else if ( vinfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
s_win95 = true;

Any idea why that might be?

Reply 11 of 11, by UCyborg

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It's called not supporting the OS if there's no good reason to from the business perspective (usually).

Arthur Schopenhauer wrote:

A man can be himself only so long as he is alone; and if he does not love solitude, he will not love freedom; for it is only when he is alone that he is really free.