I mean to have no top and bottom black areas,
I use original resolution for full screen, and it resembles the original dos gameplay environment and that's good..
But I hate the borders over the top and bottom of it. How can I get rid of them?
Thanks
Jack
1# This is the configurationfile for DOSBox SVN_MB6. (Please use the latest version of DOSBox) 2# Lines starting with a # are commentlines and are ignored by DOSBox. 3# They are used to (briefly) document the effect of each option. 4 5[sdl] 6# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back) 7# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox. 8# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768). 9# Using your monitor's native resolution with aspect=true might give the best results. 10# If you end up with small window on a large screen, try an output different from surface. 11# windowresolution: Scale the window to this size IF the output device supports hardware scaling. 12# (output=surface does not!) 13# output: What video system to use for output. 14# Possible values: surface, overlay, opengl, openglnb, ddraw. 15# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) 16# sensitivity: Mouse sensitivity. 17# waitonerror: Wait before closing the console if dosbox has an error. 18# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. 19# pause is only valid for the second entry. 20# Possible values: lowest, lower, normal, higher, highest, pause. 21# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value. 22# usescancodes: Avoid usage of symkeys, might not work on all operating systems. 23 24fullscreen=false 25fulldouble=false 26fullresolution=original 27windowresolution=desktop 28output=direct3d 29autolock=true 30sensitivity=100 31waitonerror=true 32priority=higher,normal 33mapperfile=mapper-SVN-Daum.map 34#pixelshader=AdvancedAA.fx 35usescancodes=false 36overscan=0 37 38[dosbox] 39# language: Select another language file. 40# machine: The type of machine DOSBox tries to emulate. 41# Possible values: hercules, cga, cga_mono, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe, amstrad. 42# vmemsize: Amount of video memory in megabytes. 43# The maximum resolution and color depth the svga_s3 will be able to display 44# is determined by this value. 45# 0: 512k (800x600 at 256 colors) 46# 1: 1024x768 at 256 colors or 800x600 at 64k colors 47# 2: 1600x1200 at 256 colors or 1024x768 at 64k colors or 640x480 at 16M colors 48# 4: 1600x1200 at 64k colors or 1024x768 at 16M colors 49# 8: up to 1600x1200 at 16M colors 50# For build engine games, use more memory than in the list above so it can 51# use triple buffering and thus won't flicker. 52# 53# captures: Directory where things like wave, midi, screenshot get captured. 54# memsize: Amount of memory DOSBox has in megabytes. 55# This value is best left at its default to avoid problems with some games, 56# though few games might require a higher value. 57# There is generally no speed advantage when raising this value. 58# memsizekb: Amount of memory DOSBox has in kilobytes. 59# This value should normally be set to 0. 60# If nonzero, overrides the memsize parameter.
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61# Finer grained control of total memory may be useful in 62# emulating ancient DOS machines with less than 640KB of 63# RAM or early 386 systems with odd extended memory sizes. 64# 65# memalias: Memory aliasing emulation, in number of valid address bits. 66# . Many 386/486 class motherboards and processors prior to 1995 67# suffered from memory aliasing for various technical reasons. If the software you are 68# trying to run assumes aliasing, or otherwise plays cheap tricks with paging, 69# enabling this option can help. Note that enabling this option can cause slight performance degredation. Set to 0 to disable. 70# Recommended values when enabled: 71# 24: 16MB aliasing. Common on 386SX systems (CPU had 24 external address bits) 72# or 386DX and 486 systems where the CPU communicated directly with the ISA bus (A24-A31 tied off) 73# 26: 64MB aliasing. Some 486s had only 26 external address bits, some motherboards tied off A26-A31 74# 75# forcerate: Force the VGA framerate to a specific value(ntsc, pal, or specific hz), no matter what 76# cgasnow: When machine=cga, determines whether or not to emulate CGA snow 77 78language= 79machine=svga_s3 80vmemsize=4 81captures=capture 82memsize=16 83memsizekb=0 84memalias=0 85forcerate= 86cgasnow=true 87 88[render] 89# frameskip: How many frames DOSBox skips before drawing one. 90# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!. 91# linewise: Draw the display line by line. Needed for certain special graphics effects in games and demos. Can be changed at runtime but will be put in effect at the next mode switch. 92# char9: Allow 9-pixel wide text mode fonts. 93# multiscan: Set this value to true to allow zooming gfx effects used in demos. It will disable several options such as scalers though. 94# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended, 95# then the scaler will be used even if the result might not be desired. 96# Possible values: none, normal2x, normal3x, normal4x, normal5x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x, hardware_none, hardware2x, hardware3x, hardware4x, hardware5x, xbrz. 97# autofit: Best fits image to window 98# - Intended for output=direct3d, fullresolution=original, aspect=true 99 100frameskip=0 101aspect=false 102linewise=false 103char9=false 104multiscan=false 105scaler=normal2x 106autofit=true 107 108[vsync] 109# vsyncmode: Synchronize vsync timing to the host display. Requires calibration within dosbox. 110# Possible values: off, on, force, host. 111# vsyncrate: Vsync rate used if vsync is enabled. Ignored if vsyncmode is set to host (win32). 112# Possible values:. 113 114vsyncmode=off 115vsyncrate=75 116 117[cpu] 118# core: CPU Core used in emulation. auto will switch to dynamic if available and 119# appropriate. 120# Possible values: auto, dynamic, normal, full, simple. 121# cputype: CPU Type used in emulation. auto emulates a 486 which tolerates Pentium instructions. 122# Possible values: auto, 386, 486, pentium, 386_prefetch, pentium_mmx. 123# cycles: Amount of instructions DOSBox tries to emulate each millisecond. 124# Setting this value too high results in sound dropouts and lags. 125# Cycles can be set in 3 ways: 126# 'auto' tries to guess what a game needs. 127# It usually works, but can fail for certain games. 128# 'fixed #number' will set a fixed amount of cycles. This is what you usually 129# need if 'auto' fails (Example: fixed 4000). 130# 'max' will allocate as much cycles as your computer is able to 131# handle. 132# Possible values: auto, fixed, max. 133# cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12) 134# cycledown: Setting it lower than 100 will be a percentage. 135# isapnpbios: Emulate ISA Plug & Play BIOS. Enable if using DOSBox to run a PnP aware DOS program or if booting Windows 9x. 136# Do not disable if Windows 9x is configured around PnP devices, you will likely confuse it. 137 138core=normal 139cputype=486 140cycles=3000 141cycleup=10 142cycledown=20 143isapnpbios=true