First post, by MrEWhite
- Rank
- Oldbie
This may go in DOS games, but why do PCI cards crash when echo's and reverb goes on in Build engine games?
This may go in DOS games, but why do PCI cards crash when echo's and reverb goes on in Build engine games?
Because Jim Dose` wrote some crazy assembly involving buffers and DMA in 1994, a time when there wasn't DOS-supporting PCI soundcards in the mainstream, and 486s were so they'd have to really pull out all the stops in order to get decent performance.

long live PCem
FUCK "AI"
wrote:Because Jim Dose` wrote some crazy assembly involving buffers and DMA in 1994, a time when there wasn't DOS-supporting PCI soundcards in the mainstream, and 486s were so they'd have to really pull out all the stops in order to get decent performance.
Alright, thanks.
The unforeseen consequences from heavy optimization are what cause this forum to exist 😀

long live PCem
FUCK "AI"
Also, can you play multiplayer if you have the PCI patch with someone who doesnt?
It should. Modifying the sound library module should not have adverse effects on gameplay and the sync of it

long live PCem
FUCK "AI"
wrote:It should. Modifying the sound library module should not have adverse effects on gameplay and the sync of it
I mean, doesn't the game check the EXE/Version?
Also would it work in Kali?