Reply 20 of 36, by Glidos
- Rank
- l33t
I'm keeping watch. Be interested to see how this goes. I think that's right about OpenGlide being more like voodoo1 than voodoo2. Although with DOS games it is often the voodoo2 version that works because it uses Glide2x.ovl rather than driving the hardware directly. I think Windows games always drive through the dll though.
sst1init.dll does sound worrying. Not sure what that is. Maybe some versions of Glide2x.dll load this dll. I'd be surprosed if the game used it directly, but it might I suppose.