First post, by sndwv
In Dune II, certain sound samples sometimes have a slight click or pop at the end (and/or start?), especially noticeable with the trike/quad laser or infantry rocket sounds. Thus far I have not been able to improve it by trying out other emulated cards in DOSBox and selecting them in the game's setup.
This could be specific to the game, as I remember having this on actual later DOS-era hardware as well, but *not* on my earliest PCs, which probably had ISA SB2 or SBpros.
Anyone knows what could be causing this and if there's a way to get rid of these sound issues in DOSBox, perhaps sample rate or cycles or other settings that could be related?