First post, by Ooops
Hello.
I've been trying to make Popcorn, a Breakout-like that was released as a freeware back in the 80's, run satisfyingly.
I read it was made for IBM AT/8MHz machines and therefore used Mips to get the right number of cycles (about 1000).
The problem is that it gives a perfect speed when playing, but is incredibly slow whenever the ball is not on the screen (death animation, menus...)
If I change the cycles to, say, 7000, menus and animation look about right, but the actual game becomes too fast and is unplayable.
Popcorn is marked as perfectly playable in the Dosbox database so I suppose I must be doing something wrong (I'm pretty new to Dosbox, except for prevonfigured games found on Gog.com)
Any help would be appreciated.
Thanks.