Reply 2100 of 3388, by switchblade
wrote:Ok guys, please don't burn me for this, but as a console gamer during most of the 90's i see this PC platform game and i can har […]
Ok guys, please don't burn me for this, but as a console gamer during most of the 90's i see this PC platform game and i can hardly believe that it reviewed well or that it was popular. Compared to console platformers of the time, this looks like a C or D grade platformer. We're talking about 1994 where games like Sonic 3 & Knuckles and Donkey Kong Country were released...
Now, don't get me wrong, i know that the PC was never the best platform for platform games (no pun intended) and PC gamers were somewhat thirsty of any decent platform games. But this looks really below average, even graphically. In 1994 you could have at least better graphics on a PC than a 16bit console but this not only looks way inferior to the likes of Sonic, DK or even Mario, it looks like an early Amiga game. And the frame rate doesn't look smooth either, at least judging from the video. The level design looks poor also.
As for the sequel, yes, i can see why it reviewed poorly. Lets forget 3D platforms that were perfected already since 1996 by the way (Mario 64). Lets focus only on 2D platforms. I'm not even going to bring Yoshi's Island or DKC 2 into the discussion. But even on the PC you could find games like the Earthworm Jim ports, for example. I just can't see how anyone would be impressed by this when he had access to some of the best ports of Earthworm Jim 1 and 2. Oh and Rayman.
Like i said, don't burn me for this. I don't have much experience whatsoever from PC games before 1997 (except for the likes of Doom) and i'm mostly talk from the perspective of a console gamer (Awwww, yisssss).
Whilst I can see where you're coming from (as someone who played PC games since the 90's), you also seem to miss a few points here and there. Those Earthworm Jim and Rayman PC ports weren't released until 1996, and they weren't hyped up as much as the latest games coming out from 1996. Besides, by 1996, you would rather play games like Duke Nukem 3D or Quake on your PC than any of those platformers anyway (at least first person shooters had something new to offer compared to side scrollers which have over saturated the console market by that point in time). And what if I wanted to play some console platformers? I would just go to my friends who already owned them and just play with them. I would play console platformers with them, and they would play DOS games like Doom, DN3D, etc. when they wanted to come over to my place.
Yes, Jazz Jackrabbit may not have been that great compared to its' sequel (as Kris has already pointed out), but I can say the same of games like the very first Sonic the Hedgehog or the first Donkey Kong Country (the sequel beats the crap out of the first one). Also, 3D platformers HAVE NOT been perfected by 1996. What gave you that idea? If anything, Super Mario Galaxy 2 and Super Mario 3D World are much more complex and refined compared to Super Mario 64. Right now, 3D games like SM64 and Ocarina of Time are REALLY beginning to show their age. Oddly enough, the cel-shaded graphics of The Wind Waker still hold up well in my opinion.
But then again, all of this is coming from me (as someone who played PC games since the 90's).
EDIT: One more thing, the frame rate of Jazz Jackrabbit is much smoother than what you saw in the Blip video. You can blame Blip and YouTube for capping the frame rate of their videos at 30 FPS (although the game's menu is actually running at 70 Hz).