VOGONS


First post, by rick6

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I could guess the performance would be horrendous but i think i'll give it a try just for fun. I remember back in the day people saying it was the game was playable on a Voodoo 5 even with a TBird 1.4Ghz, but the AMD k6 is a different animal. I've tried to play UT1 online with it yesterday and even with the Voodoo 5 the frames jump from 20 to 60 to 30 all the time, so i can only figure how it would be with Ut2004.

I only need to find my original key and i'm good to go.

My 2001 gaming beast in all it's "Pentium 4 Williamate" Glory!

Reply 1 of 12, by F2bnp

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If you can't find your original key, I can give you one of mine through a PM.

This is going to be very painful by the way. 🤣

Reply 2 of 12, by Darkman

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did I just see a K6 climb out of someone's window with a look of fear on it? 😜

Reply 4 of 12, by swaaye

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Unreal Engine 2 does a lot of processing on the GPU if you have at least DirectX 7 hardware. It uses T&L heavily, or D3D8 vertex shaders if you have them. But a Voodoo5 is definitely not ideal. Plug a Geforce3 or Radeon 8500 in and UT2003/4 might run about as well as UE1 games on that K6. That's what I see with faster CPUs.

Reply 5 of 12, by fyy

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I played UT 2003 on a GeForce 3 + 850 MHz system back in the day, it ran acceptably at 800x600 if I remember correctly.

Reply 6 of 12, by rick6

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F2bnp wrote:

If you can't find your original key, I can give you one of mine through a PM.

Thank you, that was very kind of you. Fourtanely i was able to find my Unreal Anthology along with the original key and threw everything at the AMD K6-2 500Mhz (OC).

Here some shots just for giggles:
file.php?mode=view&id=16421&sid=72c5514da2e5df71fdcc9b5f3f7a6630

file.php?mode=view&id=16422&sid=72c5514da2e5df71fdcc9b5f3f7a6630

file.php?mode=view&id=16423&sid=72c5514da2e5df71fdcc9b5f3f7a6630

Looking at the floor and walls works best obviously, i can get 55 fps some times 🤣 .

Unreal2 won't start but i was already guessing this. I recall that ut2004 being able to run on 3dfx hardware and even in software mode was big news at the time.

I would like to try the Geforce 3 but the VIA chipset on this motherboard causes PCI latency issues when using it (nvidia card) along with a SoundBlaster card, hence why i'm "wasting" a voodoo 5 on this machine.

My 2001 gaming beast in all it's "Pentium 4 Williamate" Glory!

Reply 7 of 12, by leileilol

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A little note - UT2003 is far more strict regarding system requirements and will really demand for minimum DX7 hardware (other UE2 games that early should give similar complaints). UT2004 is more lax and should even start on a Voodoo3 (p2 300 behind that one)

The only big capabilities you'll be missing on a Voodoo are cubemaps (those fake looking water reflections), compressed textures (UT2004 has a ton of them, but will happily decode them in low-resolution form) and some combine operations, so a few objects might appear weird. Best to turn off detail textures to switch to single surface fallback materials

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long live PCem

Reply 8 of 12, by F2bnp

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I guess you could squeeze a little more performance with a K6-2+/3+ and by running at 640x480.

Reply 9 of 12, by NamelessPlayer

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UT 2003/2004 ran kinda terribly on an Athlon XP 1800+ box with a Radeon 9600 XT, let alone the integrated GeForce 2 GTS. They'd dip down to 20 FPS and under all the time in a game so fast-paced that 60 FPS should be an effective minimum.

I can't imagine it being playable on an AMD K6, as UnrealEngine2 was infamous for being CPU-limited even back then. Seems like it wants an Athlon XP 3200+ at minimum for good performance.

Still, it might be worth a shot for laughs, like a "Truly Minimum Specs Challenge" sorta way of looking at it.

Reply 10 of 12, by rick6

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NamelessPlayer wrote:

UT 2003/2004 ran kinda terribly on an Athlon XP 1800+ box with a Radeon 9600 XT

Well i guess you can say that only if you're playing competitively against someone, because anyother thing than that i'm fine with those FPS you mentioned. I guess today machines performance spoil us a bit. For example when i've tried to play online UT1 on that AMD K6 with the voodoo 5 about 2 or 3 days ago, i felt it was slow. But to be honest i would give an arm and a leg to have that computer power back in the late 99's\early 00's. Having 25 to 60 fps on Unreal Tournament back in those days with max settings at 1024x768 was pretty darn good i think (at least for a AMD k6). Even late Pentium 4 at 1.5Ghz from a few friends of mine 2 years after couldn't brag about having such "performance" due to the punny Riva TNT low quality they had.

F2bnp wrote:

I guess you could squeeze a little more performance with a K6-2+/3+ and by running at 640x480.

The bottleneck is so big on both parts (gpus\cpu) i can't really tell the difference to be honest.

leileilol wrote:

UT2004 is more lax and should even start on a Voodoo3 (p2 300 behind that one)

I saw your video before i tried it myself, and after that i had to do it too. One thing though, i don't really get why the bad like\dislike ratio on your video. Did you piss a collective group of people or something? 😜
Because your video is kind of interesting for all that matters and not unique in the point it is trying to make\show. These videos usually get more likes than dislikes.

My 2001 gaming beast in all it's "Pentium 4 Williamate" Glory!

Reply 11 of 12, by elianda

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Well UT2004 runs even with Voodoo2 using MesaFX OpenGL. However it is a mere technical demo, like Quake on a 386 system.
I would rate it playable starting with a Geforce2 Pro with 64 MB (32 MB gives stuttering) and a sufficient fast CPU like Athlon XP 2400+.

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Reply 12 of 12, by ratfink

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rick6 wrote:

I guess today machines performance spoil us a bit.

Yeah, it's nice to have everything maxed out but I agree - I used to play UT2004 on a 900mhz P3 with a GF Ti4. Probably had to turn off some eyecandy and reduce the resolution a bit, but my monitor was probably only 1280x960 max at the time [maybe lower, 1024x768 even, if wanted it non-blurry]. Better on something faster, but not necessary.