First post, by Guest
Some Dos games, like Quake and Grand Theft Auto, do have support for 3D hardware. It would seem rather redundant and too performance consuming to emulate the look of 3D hardware effects in software. (This is not the same as using the software 3D engine.) If Dosbox ever (not in the near future I imagine) supports the 3D accelerated modes of these games, will it use something like a Glide wrapper or the 3D card's native GL support (if supported by the game) to support 3D acceleration in DosBox?