Reply 40 of 49, by SquallStrife
- Rank
- l33t
wrote:If you had the choice, on your dedicated hobby/gaming machine, to have a game install all files to a single folder, and save all user-modified files to that folder, and allow all mod files and enhancements to that folder - wouldn't you just say yes? I think you would.
God no.
d:\games\xxxxxx
...for the actual installed software, and...
e:\docs\gameX
e:\docs\gameX\saves
e:\docs\gameX\mods
etc.
...for anything I add. Then if the game gets screwy, it's perfectly safe to just blow away the entire install folder and start again, rather than picking through and separating out what's my data, and what's not. If a mod gets screwy, I can just blow away my mods folder, and the core game files are untouched.
wrote:Unless the trend to C:\Users for all user modified files is due to higher order Windows security\UAC\Admin Privileges issues - I don't see how this is sound at all.
Ummmmmmmmmmmmmmmm...
Did I not just explain that this is the EXACT reason?
%programfiles% is only modifiable with elevated privileges, whereas %userprofile% is modifiable by the user at all times.
Once again, other OS'es have done it this way for decades (/bin /usr/bin /usr/local/bin etc for programs, /home/username/ for user created files). This is Windows catching up, not being different.
Edit: Double-posted for some reason. Fixed nao.
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