A quick P3 1GHz/GF3 Ti 200 run in XP, just for kicks ^^.
Pentium 3 EB 1GHz, Asus CUSL2-C, 512mb PC133 ram, NVIDIA GeForce 3 Ti 200 64mb AGP, DirectX 9.0c, Windows XP SP3
3DMark Project:
3DMark Build Version: 200
Date: 4/22/2015
Time: 3:56:15 PM
Project Name: Pentium 3 Coppermine Test 1
Comments: XP SP3, 30.82 WHQL driver
Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce3 Ti 200)
Resolution: 1024*768
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown
Test Results:
3DMark Result : 6,964 3DMarks
Synthetic CPU 3D Speed : 14,237 CPU 3DMarks
Rasterizer Score : 8,240 3DRasterMarks
Game 1 - Race: 77.6 FPS
Game 2 - First Person: 63.1 FPS
Fill Rate : 551.5 MTexels/s
Fill Rate With Multi-Texturing : 1,122.3 MTexels/s
2MB Texture Rendering Speed: 771.7 FPS
4MB Texture Rendering Speed: 565.9 FPS
8MB Texture Rendering Speed: 374.7 FPS
16MB Texture Rendering Speed: 255.6 FPS
32MB Texture Rendering Speed: 162.6 FPS
Bump Mapping Emboss, 3-pass: 255.3 FPS
Bump Mapping Emboss, 2-pass: 328.9 FPS
Bump Mapping Emboss, 1-pass: 467.5 FPS
Point Sample Texture Filtering Speed: 100.5 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 88.8 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 2,411.4 KPolygons/s
6 Pixel/strips: 6,203.9 KPolygons/s
25 Pixel/individual: 2,146.1 KPolygons/s
25 Pixel/strips: 5,784.2 KPolygons/s
50 Pixel/individual: 1,839.6 KPolygons/s
50 Pixel/strips: 5,191.0 KPolygons/s
250 Pixel/individual: 1,123.0 KPolygons/s
250 Pixel/strips: 1,790.8 KPolygons/s
1000 Pixel/individual: 440.7 KPolygons/s
1000 Pixel/strips: 488.8 KPolygons/s
System:
Windows Version: Windows 4, Build 2222
DirectX Version: 4.07.00.0700
Bios Version: Not detected
Bios Date: Not detected
Total Physical Memory: 512 MB
Free Physical Memory: 388 MB
Processor:
Processor Type: Unknown
Processor Speed: 1000 MHz
Processor Caps: MMX SSE
L1 Cache Size: 32 KB
L2 Cache Size: None
Desktop:
2D Display Adapter Name: NVIDIA GeForce3 Ti 200
2D Display Adapter Driver Date: 7-16-2002
Monitor Name: Not detected
Monitor Driver Date: Not detected
Desktop Resolution: 1024*768
Desktop Color Depth: 32-Bit Color
3D Accelerator:
Name: NVIDIA GeForce3 Ti 200
Driver Name: nv4_disp.dll
Driver Version: 0.00.00.0000
Total Video Memory On Card: 64,896 KB
Total Texture Memory: 125,312 KB
Bus: AGP
Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression
Supported 3D Display Modes:
640*480, 16bit color
800*600, 16bit color
848*480, 16bit color
1024*768, 16bit color
1152*864, 16bit color
1280*720, 16bit color
1280*768, 16bit color
640*480, 32bit color
800*600, 32bit color
848*480, 32bit color
1024*768, 32bit color
1152*864, 32bit color
1280*720, 32bit color
1280*768, 32bit color
Supported Texture Formats:
15-bit, 555 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
16-bit, 565 RGB
24-bit, 888 RGB
32-bit, 8888 RGBA

3DMark Project:
3DMark Build Version: 200
Date: 4/22/2015
Time: 4:07:30 PM
Project Name: Pentium 3 Coppermine Test 2
Comments: XP SP3, 30.82 WHQL driver
Project Settings (Template):
Rendering Platform: Internal (NVIDIA GeForce3 Ti 200)
Resolution: 1024*768
Color Depth: 32-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 24-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 32-bit, 8888 RGBA
Run Tests: Once
Title Screen: Shown
Test Results:
3DMark Result : 7,032 3DMarks
Synthetic CPU 3D Speed : 14,371 CPU 3DMarks
Rasterizer Score : 7,451 3DRasterMarks
Game 1 - Race: 83.0 FPS
Game 2 - First Person: 61.0 FPS
Fill Rate : 450.1 MTexels/s
Fill Rate With Multi-Texturing : 1,020.8 MTexels/s
2MB Texture Rendering Speed: 655.8 FPS
4MB Texture Rendering Speed: 490.2 FPS
8MB Texture Rendering Speed: 389.7 FPS
16MB Texture Rendering Speed: 287.2 FPS
32MB Texture Rendering Speed: 218.8 FPS
Bump Mapping Emboss, 3-pass: 201.3 FPS
Bump Mapping Emboss, 2-pass: 252.1 FPS
Bump Mapping Emboss, 1-pass: 360.2 FPS
Point Sample Texture Filtering Speed: 100.3 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 89.2 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 2,427.3 KPolygons/s
6 Pixel/strips: 6,225.7 KPolygons/s
25 Pixel/individual: 2,160.0 KPolygons/s
25 Pixel/strips: 5,810.0 KPolygons/s
50 Pixel/individual: 1,831.4 KPolygons/s
50 Pixel/strips: 5,155.5 KPolygons/s
250 Pixel/individual: 1,014.4 KPolygons/s
250 Pixel/strips: 1,571.1 KPolygons/s
1000 Pixel/individual: 384.9 KPolygons/s
1000 Pixel/strips: 420.2 KPolygons/s
System:
Windows Version: Windows 4, Build 2222
DirectX Version: 4.07.00.0700
Bios Version: Not detected
Bios Date: Not detected
Total Physical Memory: 512 MB
Free Physical Memory: 387 MB
Processor:
Processor Type: Unknown
Processor Speed: 1000 MHz
Processor Caps: MMX SSE
L1 Cache Size: 32 KB
L2 Cache Size: None
Desktop:
2D Display Adapter Name: NVIDIA GeForce3 Ti 200
2D Display Adapter Driver Date: 7-16-2002
Monitor Name: Not detected
Monitor Driver Date: Not detected
Desktop Resolution: 1024*768
Desktop Color Depth: 32-Bit Color
3D Accelerator:
Name: NVIDIA GeForce3 Ti 200
Driver Name: nv4_disp.dll
Driver Version: 0.00.00.0000
Total Video Memory On Card: 64,896 KB
Total Texture Memory: 125,312 KB
Bus: AGP
Supported Features:
16-bit Rendering
32-bit Rendering
Point Sampling
Point Sampling With Mip-Mapping
Bilinear Filtering
Bilinear Filtering With Mip-Mapping
Trilinear Filtering
Specular Gouraud Shading
Vertex Fox
Range-Based Fog
Table Fog
W-Fog
Sub-Pixel Accuracy
Edge Antialiasing
Alpha Blending
Addivitive Alpha Blending
Multiplicative Alpha Blending
Vertex Alpha Blending
Vertex And Texture Alpha Blending
S3 Texture Compression
Supported 3D Display Modes:
640*480, 16bit color
800*600, 16bit color
848*480, 16bit color
1024*768, 16bit color
1152*864, 16bit color
1280*720, 16bit color
1280*768, 16bit color
640*480, 32bit color
800*600, 32bit color
848*480, 32bit color
1024*768, 32bit color
1152*864, 32bit color
1280*720, 32bit color
1280*768, 32bit color
Supported Texture Formats:
15-bit, 555 RGB
16-bit, 5551 RGBA
16-bit, 4444 RGBA
16-bit, 565 RGB
24-bit, 888 RGB
32-bit, 8888 RGBA
