Reply 20 of 28, by AlphaWing
- Rank
- Oldbie
Its faster, but once you get much above a P-III or athlon above 1.4ghz, it doesn't really matter.
Here is a 3dmark 99 result of one (pci v3 2000 @ 166mhz this particular one can reach 183+) in an overclocked socket 478 prescott @ 3.8ghz based P4 - i875 with 3dmark 99 for a v3, there are more in the 99 thread with pictures.
Below it is a PII 450 on an BX board.
Project Settings (Template):
Rendering Platform: Internal (3dfx Interactive, Inc. Voodoo Series Driver)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) Pentium(r) III
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: VSync Off
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown
Test Results:
3DMark Result : 6,663 3DMarks
Synthetic CPU 3D Speed : 50,739 CPU 3DMarks
Rasterizer Score : 3,024 3DRasterMarks
Game 1 - Race: 69.6 FPS
Game 2 - First Person: 63.9 FPS
Fill Rate : 156.9 MTexels/s
Fill Rate With Multi-Texturing : 307.9 MTexels/s
2MB Texture Rendering Speed: 549.4 FPS
4MB Texture Rendering Speed: 575.2 FPS
8MB Texture Rendering Speed: 523.8 FPS
16MB Texture Rendering Speed: 4.1 FPS
32MB Texture Rendering Speed: 2.1 FPS
Bump Mapping Emboss, 3-pass: 141.2 FPS
Bump Mapping Emboss, 2-pass: 186.0 FPS
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: 102.4 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 56.5 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 1,280.1 KPolygons/s
6 Pixel/strips: 1,279.7 KPolygons/s
25 Pixel/individual: 1,277.6 KPolygons/s
25 Pixel/strips: 1,283.9 KPolygons/s
50 Pixel/individual: 1,290.0 KPolygons/s
50 Pixel/strips: 1,285.8 KPolygons/s
250 Pixel/individual: 550.6 KPolygons/s
250 Pixel/strips: 557.3 KPolygons/s
1000 Pixel/individual: 149.1 KPolygons/s
1000 Pixel/strips: 149.5 KPolygons/s
PII-450
Project Settings (Template):
Rendering Platform: Internal (3dfx Voodoo3)
Resolution: 800*600
Color Depth: 16-bit Color
CPU Optimization: Intel(r) processor
Z-Buffer: 16-bit
Frame Buffer: Triple buffering
Refresh Rate: 60 Hz
Looping: Disabled
Texture Format: 16-bit, 4444 RGBA
Run Tests: Once
Title Screen: Shown
Test Results:
3DMark Result : 3,159 3DMarks
Synthetic CPU 3D Speed : 4,192 CPU 3DMarks
Rasterizer Score : 2,389 3DRasterMarks
Game 1 - Race: 35.7 FPS
Game 2 - First Person: 28.3 FPS
Fill Rate : 156.9 MTexels/s
Fill Rate With Multi-Texturing : 304.7 MTexels/s
2MB Texture Rendering Speed: 257.4 FPS
4MB Texture Rendering Speed: 249.1 FPS
8MB Texture Rendering Speed: 203.9 FPS
16MB Texture Rendering Speed: 6.2 FPS
32MB Texture Rendering Speed: 3.1 FPS
Bump Mapping Emboss, 3-pass: 126.9 FPS
Bump Mapping Emboss, 2-pass: 161.7 FPS
Bump Mapping Emboss, 1-pass: Not Supported
Point Sample Texture Filtering Speed: 102.6 %
Bilinear Texture Filtering Speed: 100.0 %
Trilinear Texture Filtering Speed: 56.8 %
Anisotropic Texture Filtering Speed: Not Supported
6 Pixel/individual: 912.6 KPolygons/s
6 Pixel/strips: 1,323.7 KPolygons/s
25 Pixel/individual: 939.3 KPolygons/s
25 Pixel/strips: 1,480.0 KPolygons/s
50 Pixel/individual: 961.4 KPolygons/s
50 Pixel/strips: 1,463.4 KPolygons/s
250 Pixel/individual: 554.2 KPolygons/s
250 Pixel/strips: 569.1 KPolygons/s
1000 Pixel/individual: 150.9 KPolygons/s
1000 Pixel/strips: 151.3 KPolygons/s