It is a pity though. I have both games (though my copy of NOLF1 is only the budget re-release, IIRC) and they are great, and deserve to be played by the new generation of gamers.
NOLF's stealth parts were often forced, and sometimes felt too trial-and-errorish, with instant game over if you failed them (it would have been much better if it had been like Goldeneye, where if you are spotted then the game becomes harder as more enemies appear, but you can still attempt to complete the level), and some of the levels weren't as enjoyable as they might have been, and there is a severe difficulty spike in one of the levels. Plus little flaws like the nighclub supposedly being too full, so no-one is allowed in, yet when you get in it's almost deserted (down to the limitations of the game engine, and PCs of the time, not as part of the story). Still, it's a mostly very ejoyable game, with some really great levels, assortment of weapons, some great humour and writing, a lot of variation in it's settings, and is a great FPS all told.
NOLF2 is more like Deus Ex, in that you have RPG stats to enhance Cate's (your in-game character) abilities, and it's great earning the skill points (you earn skill points by exploration and achieving objectives) and improving your skills. NOLF2 is a really good FPS/RPG, but I thought that the humour overall wasn't as good as in NOLF1, but the gameplay was very good.