First post, by Iris030380
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K6/3 400 @ 550Mhz (5.5x Multiplier via jumpers, 100FSB)
FIC PA-2013 Motherboard SS7
256MB (2x128) SDRAM 100
20GB 5400 IDE WD
Geforce 2 MX400 AGP 64MB
VooDOO 2 SLI 8MB
300W Enermax PSU
ALI USB 2.0 4+2 PCI Card
Windows 2000 SP4
So I installed the system clean with Windows 2000 after 98SE proved to be a pain in certain games. After all drivers were installed and I had played a few games with no issues (WinQuake, Forsaken, 4x4 Evolution), I started to benchmark the system, originally with a Creative TNT2 Ultra AGP. I noticed that both 3DMark 2000 and 3DMark 2001SE would just hang randomly, either in between tests or during a test. Total system freeze in 98SE, and the same freezes in Windows 2000 only sometimes CTRL+ALT+DEL would give me task manager and I could terminate 3DMark. I tried clocking the CPU back to 400Mhz, but the test still freezes. Tried swapping the TNT2 for a Geforce 2 MX400 and I get better scores (when the tests complete) but still experience random freezes. It happens around 75% of the time, and at various random points during benchmarking. I haven't experienced any problems with games, however. I also get the same freezes when benchmarking the V2 SLI.
I have disabled the onboard cache on the motherboard, as the K6/3 CPU has it's own L2 cache and I have 256MB SDRAM in the system. I heard that disabling the motherboard cache on this board with a K6/3 generally improves performance, although in benchmarking it seems to make little difference.
Any ideas what can be causing these random freezes? I really want this system to be stable. What else can I check?
I have tried numerous detonator drivers, from 12.6 to 30.41. Every one will crash during benchmarking.
I5-2500K @ 4.0Ghz + R9 290 + 8GB DDR3 1333 :: I3-540 @ 4.2 GHZ + 6870 4GB DDR3 2000 :: E6300 @ 2.7 GHZ + 1950XTX 2GB DDR2 800 :: A64 3700 + 1950PRO AGP 2GB DDR400 :: K63+ @ 550MHZ + V2 SLI 256 PC133:: P200 + MYSTIQUE / 3Dfx 128 PC66