First post, by Warrax
Please, make a soundblaster FM synthesis in some next version, because some games doesnt support General Midi and adlib sounds so bad 🙁
Please, make a soundblaster FM synthesis in some next version, because some games doesnt support General Midi and adlib sounds so bad 🙁
wrote:Please, make a soundblaster FM synthesis in some next version, because some games doesnt support General Midi and adlib sounds so bad 🙁
Errr... Can you explain what you mean? DOSbox emulates General Midi, Adlib and Soundblaster. "FM synthesis" is what the Adlib does to produce sound (and what DOSbox emulates). Maybe you mean that DOSbox should support wavetable synthesis like the SB32 has? Although DOSbox doesn't support SB32, it does support the Gravis Ultrasound, which has wavetable synthesis.
JAL
The next version will also support OPL3 FM synthesis (SB16), which is of course better than OPL2 (SB, Adlib).
wrote:The next version will also support OPL3 FM synthesis (SB16), which is of course better than OPL2 (SB, Adlib).
It is, although not many games have used it, since programming information was very scarse at the time, and a little later the GUS emerged which had superior sound quality.
JAL
I mean it e.g. Dungeon Master 2. It doesn't suport General MIdi, only FM synt. When I set adlib (OPL2), it sounds not very good. Yes, I meaned OPL-3. So it's good to hear it will be in next version. I wish you good luck dosbox team.
GUS emulation is still very slow. I advice you to use rather SB16 emulation and thus allow to set CPU cycles to higher values.
Dungeon Master 2 uses general midi. You just have to choose the right card for music (Ensoniq SoundScape).
wrote:The next version will also support OPL3 FM synthesis (SB16), which is of course better than OPL2 (SB, Adlib).
OPL3 FM synthesis was used in games in Adlib Gold and all Pro Audio Spectrum cards (way before sb16 appeared).
Sound Blaster Pro 2.0 has an OPL3. The original SBPRO had 2 OPL2s.