VOGONS


First post, by vlask

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Just got 2nd Athlon MP 2400+ into mine MSI K7 Master mb with 2GB DDR ECC memory. Want to do testing platform for profi cards using Windows XP. But seems to be hard find after so many years usable benchmarks for these cards. Older models supports only OpenGL 1.1, have no DX support and some dont have texture memory. So im looking for usable OpenGL benchmarks. So far i found:
Specperfview 6.1.2 - https://www.spec.org/gwpg/pastissues/Jan01/op … tic/opcview.htm
and Toms 2D. These should be working even on cards without texture memory. Been thinking about Cinebench 2003 also, but just realized that this version is utilising hardware lightning for measuring performance gain between CPU and OpenGL rendering. So on Realizm Z13 card (1996) was no difference between CPU and Opengl = unusable. Found that existed also Cinebench 2000, but cant find any working download link, so cant try it. Also looking for SPECglperf - https://www.spec.org/gwpg/pastissues/Feb2_02/ … atic/glperf.htm - this one should be better for testing than Toms 2D, because it uses OpenGL. Sadly dead links everywhere.

Games will be represented by GLQuake 1 and Quake 3. All tests want do in 1024x768x32bit.

Any working links of SPECglperf or Cinebench 2000 are welcome same as suggestions about more/different games/benchmarks.

Not only mine graphics cards collection at http://www.vgamuseum.info

Reply 1 of 2, by noshutdown

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glquake is too simple, it was meant to be a test of opengl rendering technology to be used in quake2 and only used some basic opengl features, thus not being able to stress most video cards. quake3 is much more intense, and maybe you can test unreal too.
specperfview is a professional test, but it seems to be design-oriented and not game-oriented.
the were also two benchmarks named glexcess and vulpine glmark, which you can give a try.

Reply 2 of 2, by vlask

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noshutdown wrote:

glquake is too simple, it was meant to be a test of opengl rendering technology to be used in quake2 and only used some basic opengl features, thus not being able to stress most video cards. quake3 is much more intense, and maybe you can test unreal too.
specperfview is a professional test, but it seems to be design-oriented and not game-oriented.
the were also two benchmarks named glexcess and vulpine glmark, which you can give a try.

Simple game test is the reason why i want GLQuake there. Most profi cards won't support advanced features in games. For example Intergraph Intense 3D Pro 2200 (1997) supports only 7 OpenGL extensions. Riva 128 supports 13, riva tnt2 45, ati rage 128 - 38. Might try Unreal, but not sure it will work.

glexcess im using on tests all mine cards. Dont like him. Its theroretical and shows final number like 3dmark. Noone knows him and have nothing common with real use.

specperfview is there because i want to know difference between game and profi use of profi cards and their game versions (like Quadro vs Geforce 256, FireGL X1 vs Radeon 9800....). And when you want to test profi cards, you need some profi benchmarks. On tom'shardware they been using some 3Dstudio tests, but cant find them...

Vulpine GLMark require OpenGL 1.2 - most of mine cards wont support it.

Not only mine graphics cards collection at http://www.vgamuseum.info