[Monster reply incoming]
swaaye wrote:What software were you testing with to come to these conclusions? And yeah CMSS must be enabled for 3D audio.
I couldn't hear any headphone elevation filter effects in FEAR. I want to find a game that makes it apparent. Maybe something with more of a 3D world to it. I don't know if I play the right games for it to matter 🤣
Sorry for the late reply, I tested with various DS3D games along with Rightmark3Daudio, Sensaura Player3D and A3D Player 3.0 all which allow manual elevation control and positioning of sounds. By placing the sounds manually to specific locations I can swap between the cards and compare the HRTF very clearly. I will record a video of this comparison soon.
swaaye wrote:Do you happen to know of a game that makes the X-Fi elevation filter apparent?
American McGee's Alice right off the get go, it has lots of sounds above you in the first level and is a great tester for this, there is a rocking mill stone which you can stand under and listen to it roll. The game supports EAX 2.0 and A3D 2.0.
philscomputerlab wrote:
With Creative, you always had to configure the card into headphone mode and enable CMSS-3D. Under XP also set speakers to headphone. Under modern Windows, set speakers to 5.1 and Sound Blaster into headphone mode with SBX Pro surround enabled. It will map virtual 5.1 speakers over headphones.
But what happens when you do this? The game audio API now internally pre-mixes all sounds to 5.1 channels for output, then CMSS has to take those 5.1 sounds and use HRTF to interpolate virtual speakers between them. This is akin to how the new RazerSurround, THX prostudio/SBX, and Dolby Headphone work. It is far better to be working with the original audio streams via DS3D, GameCoda API (Sensaura), or A3D. This way a false HRTF upmixing does not occur.
philscomputerlab wrote:
Best to record / capture the direct output with another machine. Or route the output back into line-in and record with Audacity.
I'll just reverse the capture order and go Audigy->Aureal->Capture and that fixes the problem.
philscomputerlab wrote:
CMSS-3D on a X-Fi can sound pretty impressive, but it does depend on the game. Splinter Cell Chaos Theory is quite a good one. FEAR is good, so is BF2142. It gave me quite an edge hearing the position of sounds.
Yes because the X-FI is supposed to be using Sensauras HRTF, but apparently as reported there is not an audible difference between an Audigy2zs and the X-FI in HRTF quality. I can only base my X-FI listening experience on youtube videos demonstrating it which may not portray the X-FI accurately enough.
philscomputerlab wrote:
One area that these cards are somewhat "better" compared to Vortex 2 is when you use a 5.1 surround speaker set. I'm not sure if the quad speaker setup on the Vortex 2 will work with standard surround speakers, but then I never tried this, always went for the headphone option.
Yeah this is something I've only tested briefly when I had my RCA theater system w/spdif and Dolby Digital 5.1. The code to do this is in the drivers but disabled until the Aureal/Dolby license was finalized. The SQ3500 was also supposed to accelerate the encode/decode of Dolby 5.1 support but not be the sole provider of it. I'll be hacking into the Win98 drivers later on and I'll see if it's something than can be enabled. The Vortex2 chip itself can handle 10-channel output.