First post, by Rekrul
I have a self-contained installation of Redneck Rampage using DOSBox 0.74 which works perfectly. The game plays smoothly and I can't recall it ever stuttering.
I wanted to reduce the size by converting the CD audio tracks to audio files. Unfortunately the official DOSBox only supports OGG files, not MP3 and even then I can't get the music to play properly. When converted to OGG, the tracks play about 25% slower than normal, even though the files play normally in every media player.
I tried the latest DOSBox SVN and DOSBox-X, but they don't support MP3 either. So I decided to use the 1/27/14 Daum SVN. The 2015 versions have even more problems.
It plays the music fine, but quite often, when you do something that causes a sound sample to be played, like picking something up, confronting an enemy, etc, the game will stutter for about half a second before continuing. That may not sound like much, but it really ruins the flow of the game to have it pause like that every second or third time a sound sample is played.
I tried increasing the block size and the prebuffer values, both separately and together, but neither seemed to have any effect.
I've played through both Tomb Raider and Dark Forces using this same version of Daum SVN and didn't have this problem with either of those games. I'm guessing it's because the sound samples are stored as files in the GRP file and the game has to load each one.
Does anyone know how to solve this? Or failing that, is there another variant of DOSBox that will allow me to use MP3 files in place of the music tracks?