VOGONS


Glide for DirectX 8.1

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First post, by vorob

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Hello, i'm on my little project with transforming old useless laptop into old-games-gaming-machine.

First of all my config:

Dell Latitude D800
Screen: 15,9 - 1680x1050
Intel Pentium M Processor 1.60 GHz
NVIDIA GeForce4 4200 Go (Forceware 67.42)
OpenGL version maximum 1.5
DirectX version maximum 8.1
1Gb DDR-SDRAM (PC2700)
Chipset: Intel i855PM + 82801DB (ICH4-M)
Audio: SigmaTel AC97 (AC9750/51)
HDD: Hitachi HTS541680J9AT00
DVD: HL-DT-ST DVD+RW GCA-4040N
OS: Windows XP \ Windows 98 SE

I know that most of glide emulators require DX9 card, but still may be there is a chance to use mine? I installed GlideWrapper084c.exe and was able to run original, unpatched unreal and it works fine. But Test Drive 4 shows this:

165385513b68711059.jpg

And chance to have proper cars in glide emulation on my laptop? Thx.

Reply 1 of 12, by vorob

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Or, if this is absolutely impossible, is there any list of games that have problems with 8.1 card and glide emulator? Like TD4

Reply 2 of 12, by DosFreak

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Try DGvoodoo 1.50 (2007) or Zeckensack aka glidewrapper084c (2005). Those would be the most compatible.

Dgvoodoo 2 and nglide have progressed much further but are not compatible with that card\DX version.

If you experience the same bug with Dgvoodoo 1.50 you could try asking Dege about it but not sure if he still supports developing for that version.

How To Ask Questions The Smart Way
Make your games work offline

Reply 3 of 12, by vorob

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Well, i mentioned in first post that i got this picture from glidewrapper084c (2005) 😀

Reply 4 of 12, by teleguy

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vorob wrote:

I know that most of glide emulators require DX9 card, but still may be there is a chance to use mine?

What about Openglide?

Reply 5 of 12, by vorob

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teleguy wrote:
vorob wrote:

I know that most of glide emulators require DX9 card, but still may be there is a chance to use mine?

What about Openglide?

Not working. It tells me that i need hadrware accelerated ogl card 😀

Reply 6 of 12, by Stiletto

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You might like this post, though it takes ten paragraphs to get to what DosFreak says in five sentences:
Re: Carmageddon D3D acceleration in DOS

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto

Reply 7 of 12, by leileilol

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psVoodoo is also an option, which works with Direct3D / Pixel shader 1.x

apsosig.png
long live PCem

Reply 8 of 12, by Stiletto

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leileilol wrote:

psVoodoo is also an option, which works with Direct3D / Pixel shader 1.x

The documentation states it's "mostly DirectX 9" though...

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

Stiletto

Reply 9 of 12, by leileilol

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Doesn't mean it won't work with DX8 cards. I tried it w/ |_|1tim@73 2@(3 P20 on a Radeon 9000 the other day, the artfiact I noticed was the green fog

apsosig.png
long live PCem

Reply 10 of 12, by vorob

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DosFreak wrote:

Try DGvoodoo 1.50 (2007) or Zeckensack aka glidewrapper084c (2005). Those would be the most compatible.

Dgvoodoo 2 and nglide have progressed much further but are not compatible with that card\DX version.

If you experience the same bug with Dgvoodoo 1.50 you could try asking Dege about it but not sure if he still supports developing for that version.

Tried them... No, its not working 🙁

Reply 11 of 12, by Matth79

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I seem to recall using XGL200, way back, though the only thing I used it for was Glide support for CTHUGHA

Reply 12 of 12, by Gamecollector

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DosFreak wrote:

nglide have progressed much further but are not compatible with that card\DX version.

No, nGlide works with dx8/8.1 cards (I have used Radeon 8500 LE with nGlide 1.00 IIRC). The trouble is - most games need the PS2.x model for all/correct graphics.

Asus P4P800 SE/Pentium4 3.2E/2 Gb DDR400B,
Radeon HD3850 Agp (Sapphire), Catalyst 14.4 (XpProSp3).
Voodoo2 12 MB SLI, Win2k drivers 1.02.00 (XpProSp3).