leileilol wrote:oh god. the sourceports you'll find for those three will be "i'm the best!!! cruft cruft cruft" variety. Makes me all :rolleyes […]
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oh god. the sourceports you'll find for those three will be "i'm the best!!! cruft cruft cruft" variety. Makes me all 🙄 and just go for the most purist thing.
Wolf3D - Stick with the original binaries. though ECWolf is looking pretty good. Ports for this often break stuff (like endings)
RTCW - Knightmare's unofficial RTCW patch. Could have been done better. What it does is fix bugs and does it wider.
Q2- Knightmare's Quake II 3.24 patch. Also could have been done better. Most of the other ports out there are shooting-in-foot "this is how it should be done!! recompile your mods get a 3d card" or some particle/shader system coder fantasy high things as if they mattered.
Q3A- superlatives are also very abused here (often together wth the strange word "SDL".). I'll just say two ports even bother with proper widescreen expansion and it's not the popular one but rather obscure ones. One of them even stops by here and posts things
As with most iD Tech games you can simple drop console in Quake III (and RTCW) and add :
/r_displayheight x
/r_displaywidth x
/r_mode -1
/r_displayrefresh x
/vid_restart
To set custom (widescreen) resolutions. Remember to change /cg_fov x also.
Hopefully the GOG release will bring some new players to the game for a while. I know Quake Live is on STEAM but it's very different (worse) than the original Quake III with all the loadout system and damage reduction they have done to the weapons in order to make it more balanced (casual). I wonder if OSP will work with the GOG release...
Anyways, thanks for the heads up. A DRM free copy of Quake II is always welcome. As for the others, it has to be vanilla for me. Quake III might be interesting though, if there are new players. Even for a short time.
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