VOGONS


First post, by markot

User metadata
Rank Member
Rank
Member

I just started thinking today, is there anyone programming DOS games today? I programmed DOS programs almost 15-20 years ago, but thought that it would be fun to do it again.

Reply 2 of 13, by Roman78

User metadata
Rank Member
Rank
Member

Would be fun. I did some at school, back in 1996-1997. Well simple textbase whit Turbo Pascal.

Reply 5 of 13, by Malvineous

User metadata
Rank Oldbie
Rank
Oldbie

While not new DOS games as such, there is an active community that modifies existing games. For example, Commander Keen has hundreds of different mods of varying quality, some of which change the gameplay quite dramatically by patching the .exe files.

Reply 6 of 13, by collector

User metadata
Rank l33t
Rank
l33t

There are the recreation of IDEs for some of the old engines like SCI for fan games. The old version of SCI Companion can do SCI0 (EGA) games. The new on still in development will be able to do SCI1.1 (VGA). I ma not familiar enough with ScummC to know if it used the original DOS interpreter of if it required ScummVM. It seems to be a dead project, but its source is still on Git. It seems like someone did a new IDE for Infocom, but I may just be thinking of a new interpreter.

The Sierra Help Pages -- New Sierra Game Installers -- Sierra Game Patches -- New Non-Sierra Game Installers

Reply 8 of 13, by collector

User metadata
Rank l33t
Rank
l33t

One game on the Moby list that does not quite fit is Gold Rush!. It is not a new DOS game, but a re-release by Sunlight Games of the old Software Farm's version, packaged with DOSBox. And it was not just a Steam release. but also a physical release on CD in a DVD case.

The Sierra Help Pages -- New Sierra Game Installers -- Sierra Game Patches -- New Non-Sierra Game Installers

Reply 10 of 13, by leileilol

User metadata
Rank l33t++
Rank
l33t++

there is a kid using Ken Build game code to make a 'new dos game' filled with embarrassing mspaint art and it's been in development for 7 years.

apsosig.png
long live PCem

Reply 11 of 13, by DracoNihil

User metadata
Rank Oldbie
Rank
Oldbie
leileilol wrote:

there is a kid using Ken Build game code to make a 'new dos game' filled with embarrassing mspaint art and it's been in development for 7 years.

I forgot who that was and what the game was called...

“I am the dragon without a name…”
― Κυνικός Δράκων

Reply 12 of 13, by saturn

User metadata
Rank Member
Rank
Member

I thought about making a dos game, but with my level of knowledge it would not be anything descent, that or a doom clone/mod.

Reply 13 of 13, by Gemini000

User metadata
Rank l33t
Rank
l33t

About three or four years back I thought about going the DOS route for developing new commercial titles, the major pro being that DOSBox instantly makes it possible to play any modern DOS game developed on any modern system out there, no porting required! :O

There's significant drawbacks though. The first and most damning being the inability to use modern graphics APIs as well as the inability to do anything with native resolutions, meaning what you make will always be stuck at a resolution that is not native to the display it's being played on, unless it's specifically being played on a DOS system or a CRT monitor which can set specific resolutions without issue.

The next major issue is that the amount of CPU power you can expect to get out of DOSBox for powering your game will be numerous times less than the actual level of power a modern system is capable of, thus you're handicapping how much power you have access to.

All other issues are mostly minor and have workarounds of some sort, such as having to stick with 256 colours or less to get any sort of decent video emulation speed, having to use the DOSBox keymapper to exceed four buttons for joystick interfaces, stuff like that.

It ultimately made more sense to me to stick to modern APIs and development. :B

--- Kris Asick (Gemini)
--- Pixelmusement Website: www.pixelships.com
--- Ancient DOS Games Webshow: www.pixelships.com/adg