When is the music supposed to start? I'm currently in some loading menu with some "TORREY PINES 36 hole course" according to the describing text. The CPU is set to 8088, with default cycles (Use actual 8086 clock, but it will use 1 cycle/instruction atm).
Edit: Restarted with default cycles (equalling 8088 cycle speed synchronization with 1 cycle/instruction).
I've made a little recording of the audio (m4a file):
https://onedrive.live.com/redir?resid=2 ... file%2cm4a
I don't know if this is allowed to post here though. It's simply for reference on my PC speaker emulation in my emulator (It's a Windows recording of my emulator output during those two games(First Links, which doesn't seem to load well on 8088 speeds, then Supaplex, which seems to go slowly at first, but faster when returned to the main menu.)).
0:00 Attempt to start the Links Golf game.
2:40 Me having quit the emulator, restarting it (Turbo XT BIOS 2.5).
6:15 Supaplex main menu opened with old settings (I believe it's the PCM option). I misclick the options menu, starting the Demo game.
7:28 Having pressed ESC, the smiley blows up.
7:42 The first ball explodes, then the second shortly after it.
8:09 Return to the main menu. I go to the options screen correctly this time.
8:37 Re-selected the Samples option (PCM output). The bleepy gunshot plays and the music starts playing.
10:48 I clicked on the normal PC speaker output button for reference.
10:58 Disabled and Enabled SFX three times for comparison.
11:28 Sound somehow seems to continue 'playing' with Music option disabled, heard as ticks.
11:49 Disabled and Enabled SFX during normal PC speaker(appeggio) three times for comparison.
The Samples option seems to work fine, except for some sound effects (smiley blows up, bombs blows up, bleepy gunshot when enabling SFX and PCM rendering with SFX enabled)?