First post, by Kreshna Aryaguna Nurzaman
- Rank
- l33t
Well, this is about old, early WinXP games that were released from the year 2000 to 2002; titles like Crimson Skies, MiG Alley, Freedom Force, and Medal of Honor: Allied Assault. I'm always interested to try new video cards for those old games, especially to force AA (especially SSAA --the brute force but most compatible AA method) and AF. Since those games don't seem to use pixel shader too much, I believe pixel fill rate, texel fill rate, and memory bandwidth is more important than things like CUDA.
However, which one is more important to AA (especially SSAA) and AF? Is it pixel fill rate, texel fill rate, or memory bandwidth? The reason I'm questioning this is because newer generation video cards don't always have higher fill rate than older generations. Or they may have higher pixel fill rate but lower texel fill rate, or vice versa. For example, GeForce GTX 480 has higher pixel fill rate than GeForce 280 (33.60 GP/s vs 19.264 GP/s), but it has lower pixel fill rate than the latter (42 GT/s vs 48.16 GT/s). So which is has faster SSAA performance? And how about AF?
Never thought this thread would be that long, but now, for something different.....
Kreshna Aryaguna Nurzaman.