Reply 60 of 129, by clueless1
- Rank
- l33t
wrote:Wavetable synthesis, seriously.
So, Sound Blaster AWE 32 and various wavetable daughter boards eventually brought wavetable sound to the masses, and then non-Creative cards like Diamond MonsterSound MX300 and Turtle Beach Montego Quadzilla followed Creative's example to feature wavetable connector. Alas, it was also the time when Redbook Audio (and soon MP3 audio) was replacing General MIDI in games. Soon, nobody cared about MIDI anymore. 🙁
I agree. I remember the terrible letdown I felt with games like Crusader: No Remorse and No Regret when the option of General MIDI was removed with the "improved" digitized soundtrack. Yes, it gave everyone a consistent experience, but it sounded muffled and lifeless IMO. I'm trying to remember other late DOS titles that went this route, but drawing a blank. By the time games transitioned fully to Windows-only, MIDI was gone.
Is it any wonder we talk so much about MIDI in games on this site? Even many of Phil's videos are themed around MIDI music in games.
The more I learn, the more I realize how much I don't know.
OPL3 FM vs. Roland MT-32 vs. General MIDI DOS Game Comparison
Let's benchmark our systems with cache disabled
DOS PCI Graphics Card Benchmarks