First post, by Stiletto
This was starting to get lost at VDMSound, so I brought the thread here 😀
Added. Thanks again.
> After 3dfx emulation is done, we need to start on NV1
> emulation so I can finally play my age-old Sega-PC games
> in 15-bit color and accelerated 3D.
Funny that you mention it... I'm in the midst of looking into it (through some game-programmer friends who have friends at nVidia). Although I doubt many people who remember the NV-1 still work there, I'm trying to gather information. I'm also going to buy/trade for an NV-1 from a MAMEDEV friend of mine (mint, baby!)
What struck me was I had compiled a fairly-complete list of one-of-a-kind 3D APIs that supported hardware acceleration. I heard a rumor that the NV-1 used its own API and struggled to work with Microsoft to make a D3D driver (it was quite incompatible with DirectX). As this was the only card of nVidia to do so, I am quite interested in this.
Comments from a friend:
"Well, I have an NV-1 card, the Diamond Edge 3D, the higher-end (4MB VRAM) one, it came with a digital Saturn gameport, and some ported Saturn games just for the NV-1 chipset. (Since it does some sort of warped quads, not polys, just like the Saturn.) I find their FAQ funny, they admit that the card is totally incompatible with DirectX, and they suggest running it as only a dumb frame-buffer. (They also mention that the 3rd-party Saturn pad that they ship with the card, cannot work with the card's ports, but an authentic Sega pad will. Figure that one out.) The card also has a 64-voice wavetable synth onboard, so the nForce is NOT the first audio chipset that NVidia has done, the NV-1 is."
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Replying to Nicht Sehr Gut:
You read my mind on this. I was looking for a list like this... […]
You read my mind on this. I was looking for a list like this...
There was a beta 3dfx version of Blood which I've never seen, but have little hope for it due to the very poor performance of the 3dfx "Shadow Warrior" (both Build-engine games).
The 3dfx version certainly made SW run faster and smoother (on my original 486DX-4 100 PC), but it basically blurred everything on-screen. It was as if everything were coated with a thick layer of petroleum jelly. Nothing like the Tomb Raider enhancement (of course, wasn't true 3D either).
After 3dfx emulation is done, we need to start on NV1 emulation so I can finally play my age-old Sega-PC games in 15-bit color and accelerated 3D.
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Replying to Stiletto:
DISCLAIMER: This is probably so filled with bugs it's not funny, maybe some games in this list were never made too. Obviously, I […]
DISCLAIMER: This is probably so filled with bugs it's not funny, maybe some games in this list were never made too. Obviously, I'm missing a lot too. I'm contemplating sending an email to the remnants of 3dfx in nVidia, maybe they have a more complete list. But enjoy.
This is a list that attempts to capture as many titles of games as possible that some port/version of which ran under DOS and supported the 3dfx Voodoo1/2 cards. ONLY. I am trying not to include Windows Glide (WinGlide) games. If you see one, and you're sure there's no DOS port, LMK. If you know a game that is not included, LMK. The hopes is that this would provide a complete list for Glide wrapper testers (including GLIDOS). Eventually, I will also try to keep track of which games also had a Windows Glide or Windows D3D version, so fans of games can play them easily in Windows.
Preliminary Comprehensive List of DOS Glide Games
Actua Golf (Gremlin / Interplay)
Battlecruiser 3000AD (Interplay)
Deathtrap Dungeon (Domark UK / Eidos Interactive)
Descent 2 (Parallax / Interplay)
Dreadnought (Ocean UK / Ocean)
EuroFighter 2000 (Digital Image Design / Ocean)
Gears n Guts (Gremlin / Interplay)
Grand Theft Auto
iM1A2 Abrams Tank ("Charybdis Enterprises, Inc." / Interactive Magic)
Jet Fighter III
Lands of Lore 2
Magic Carpet 2 (Bullfrog / Electronic Arts)
Mortificator (Lobotomy / Playmates)
NASCAR Racing 2
POD (UBISoft Entertainment / UBISoft Entertainment)
Prey (3DRealms / Apogee)
Starfighter (Krisalis Software Ltd. / 3DO)
Tomb Raider (Core Design / Eidos Interactive)
Toshinden (Digital Dialect / Playmates)
Unreal (Epic Megagames / GT Interactive)
VR Soccer '96 (Gremlin / Interplay)
Whiplash (Gremlin / Interplay)
Wing Commander Prophecy
Xidious (Eclipse Software Development / Eclipse Software Development)
Zone Raiders (Image Space Inc. / Virgin)
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