I have indeed planned for the oGLi (heh, say that out loud and it sounds like "ugly", but oh well, it looks cool and isn't conflicting with GLi or OGL. 😜) website to have a compatibility list on it. Here are some steps I'm thinking of as far as getting this compiled:
- Find a list of every Glide game ever made
- Begin testing all Glide games available, noting:
- average framerate (dependent on video card, of course, needs further collaboration)
- visual quality (perhaps a bit too subjective?)
- graphical anomalies
- version of oGLi used
- video card used (and bus/memory speeds?)
- version of video card drivers
- version of OGL drivers
- a quick overall rating "perfect!, almost perfect, okay, bad, doesn't run"
- of course, other notes (eg. specific actions that cause problems, specific graphical anomalies (like the cursor in RB3D), errors, etc.)
- Compile it all into a pseudo-Vlad's Compatibility Database thing (leaner).
Hopefully my ideas are legible. 😜
(Sorry about the weird format of the third ordered list item, it's all vBulletin's fault. 😁)