First post, by Gagster
- Rank
- Newbie
Not long ago Dege released a WIP version of dgVoodoo 2 that could force a higher resolution on older Direct3d games, and thereby I used the gog-version of Moto Racer 1 and 2 as "guinea pigs" for this wrapper.
Moto Racer 2 now runs like a dream with high resolution support, as do Moto Racer 1 (had to patch MR1 to get it working properly though).
However, while Moto Racer 2 recognize the Xbox 360 controller as a DirectInput device and runs as it should, I'm not able to get the Xbox 360 controller working in Moto Racer 1. In the options menu in MR1, I'm only able to choose Keyboard as controller. The word Joystick or Joypad only flashes in a microsecond while changing the controller in the options menu, before it reverts back to Keyboard.
I'm not sure how strong the interest is for this ancient racing game on this forum, but I have googled and didn't find an answer that worked in my case. There's such a big difference between using the keyboard buttons and the analogue sticks on the Xbox 360 controller in racing games..
CPU: i7-12700KF
RAM: 64 GB
GPU: GeForce GTX 1080 Ti
OS: Windows 11