First post, by mzry
Heya,
I was really keen to try forcing Glide to 32bit (one of the main reasons I wanted a 5500) but from what I can see the function doesn't seem to have any effect. I am using a v5500 with XP and Amigamerlin 3.1 r11 drivers (SFFT doesn't seem to work for me, I just get corrupt 2D desktop when installing them)
I am using Unreal as my test game and the reason I can tell there is no difference: With 32bit enabled colour banding around light sources should be completely smooth & dark areas should be smooth without the classic 3dfx dithering present. When I force 32bit it makes no difference to the image quality / banding / dithering. I also ran Timedemo 1 and there was zero difference in performance.
I've tried forcing the option in both 3dfx tools and vctrl.
Have any other voodoo5 owners ever experienced this?
Thx