I don't know if it was mentioned but the game is free on Uplay, with only a few days left until the offer is over (5 days I think)
in any case, I tried to run the game with all default settings on my win10 Radeon HD 5850 (cat 15.11) PC and it by default tries to run with buffer shadows... but it's very broken, like on the first scene there are no shadows and the light from the window doesn't work properly,
after that on the training room all shadows seem to be missing (and the lighting from the window is weak), but, at certain angles the shadows from the trees (which I think are exclusive to this mode) are visible, but they disappear as I turn the view a bit... it's very glitchy...
forcing it to projector (by removing the ";" from ForceShadowMode=0) and it seems to work perfectly fine, the same as it works on my 9500PRO with Catalyst 2.5 by default (using the recommended driver on the readme on the version I have on that PC which I think is 1.2), the first scene looks nice with the lighting and shadows working even on Lambert's face (still lower res than the buffer shadows would be if working), the training room, it doesn't have all the shadows from the other mode, but it has a few (like for Sam and some other objects here and there, but not from the trees outside), also the GPU usage is lower with projector shadows, even with the other mode mostly not displaying shadows it uses more GPU (locket at the same framerate)...
oh and forcing buffer shadows (ForceShadowMode=1) on the 9500PRO crashes the game on start, with the 5850 it works the same as with on auto and as I described earlier, it's odd that it default to the the GF4 mode, while it should default to the other, which works better.
in any case, I also tested on XP, with cat 10.something and, it also defaults to the buffer shadows, but it works slightly better, displaying a few more shadows and better lighting from the window (still no shadows on Lambert while walking and his face), and still the shadows from the trees outside only appear at certain angles (but at higher distance than on win10), but the problem with the XP test was.. projector shadows didn't work properly, like no shadows on Lambert's face,
unlike the Win10/cat15.11 with projector and the 9500PRO/cat 2.5 default settings (which looked identical as far as a I played), perhaps a different driver on win XP would fix this mode to work as intended;
but as for the buffer shadows... I have to try dgVoodoo and some other alternatives, or buy a GF4 ti.