Most recent Guest, is that you Glidos? Whoever you are, wow, thank you very much for the praise!
You raise an interesting point though: reworking stuff again and again is actually not a good way of going about this in terms of quick turnaroud. Although this is really something I'm doing for fun, I'd like to get stuff out there quicker for the fans, but finding time is very hard.
maybe it would be better to do quicker textures, make packs, get feedback and then update them based on the feedback?
@Coffee: Thanks for your comments. I take all feedback seriously and found your points interesting. However, I'm not sure I completely agree with the idea that all textures shouild basically remain the same -- if that's the case, there's not a lot of point designing new ones as the higher res wouldn't make much difference -- the game would still look the same.
My approach has been thus: Improve the visual look of the game by increasing the resolution of the textures while remaining faithful to the original presentation of the game. However, I have also allowed myself a certain amount of artistic interpretation and freedom in making the textures 'my own' and I also wanted to use authentic sources to closely match the sources Core used and also be as accurate to the scenario as possible. And finally, I wanted to keep the texture colouring slightly 'super-real' to retain the slightly cartoon quality of the original.
I think I've managed to achieve that in what I've done so far.