VOGONS


First post, by Ozzuneoj

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Looking for some opinions and recommendations on a few solid, reliable and easy to use joysticks and gamepads for use on very old DOS games. It will be used, primarily, on my souped up IBM 5150 (with 7Mhz 286 upgrade, 640k, EGA video card, 5153 monitor and a gameport). I have a "later" (mid 90s) Quickshot Super Warrior QS201 that I picked up for practically nothing on eBay and it does work but it has way more buttons and axis than I need for really old DOS games and it takes quite a bit of effort to push the joystick to the extremes needed to register movement. Its certainly meant for later games and systems.

Also, my three year old daughter has started enjoying (and LOVING) playing on the old IBM, and she'd certainly benefit from something smaller and easier to manipulate than the QS201. She has started with some of the AGI games that I never got to experience as a kid, like King's Quest and Mixed Up Mother Goose. She also goes crazy when playing Alley Cat... an easier control method would probably give her a fighting chance. Also, I want to play Elite (the original) but my QS201 doesn't register its full range of motion in this game so maneuvers are painfully slow.

Since these things seem to be quite cheap these days (even brand new, in box) I'll probably grab a couple to play different games with. A gamepad, and a joystick or two.

Is there any reason that an Interact PC ProPad 4 wouldn't be a good option for games this old? They look like nice gamepads for old games, since they have a good solid (not round) 4 direction D-Pad and a selector for different 4 button layouts (since it has 4 buttons plus 2 shoulders).

Other gamepad recommendations are welcome. I'm quite picky about D-Pads and would generally not even bother using one over a keyboard unless it has distinct directional buttons... I hate a mushy, round D-Pad. I've still got my old Gravis Gamepad Pro but it doesn't seem to work at all on any of the ancient games I play on my 5150... plus the D-Pad is terrible. 😵

Any joystick recommendations? Is a Kraft (Premium II, III, etc.) worth playing with? They are certainly very old-school, but how is reliability? Are there better options that are fully compatible with games from the 80s?

Now for some blitting from the back buffer.

Reply 1 of 8, by Jorpho

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Considering that the games of the era were not written with gamepads in mind (since they did not exist), I would not think that a gamepad would be a good idea.

I just sold two of these ancient "Archer" joysticks. They might be appropriate:406f466d3c05fd9398176181e3c5f094.jpg

I've still got my old Gravis Gamepad Pro but it doesn't seem to work at all on any of the ancient games I play on my 5150... plus the D-Pad is terrible.

Is the switch on the back in the right position?

Reply 2 of 8, by Ozzuneoj

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In pretty sure the Gravis Gamepad Pro requires drivers. There's actually a list of Gravis Gamepad compatibile games on Mobygames, and the oldest is from 1991. As far as I can tell it isn't natively backward compatible with the old 4 button 4 axis standard.

From what I understand, gamepads that are backward compatible with this standard simply use a DAC to convert digital gamepad controls to the equivalent of pushing an analog stick to its maximum in a given direction. I'd assume that any gamepads that go out of their way to limit themselves to 4 buttons at a time most likely do this.

I did just order a brand new, sealed Interact PC Propad 4 for less than $5 shipped. Quite a deal! Hopefully it works for what I need. I still want a joystick though. 😀

Now for some blitting from the back buffer.

Reply 3 of 8, by Jorpho

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Ozzuneoj wrote:

In pretty sure the Gravis Gamepad Pro requires drivers. There's actually a list of Gravis Gamepad compatibile games on Mobygames, and the oldest is from 1991. As far as I can tell it isn't natively backward compatible with the old 4 button 4 axis standard.

😒 Yes, that's exactly what the switch on the back is supposed to control.

The GamePad Pro employed advanced signaling techniques (referred to as "GrIP") to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the pad to function as a standard four-button pad; otherwise, games couldn't detect the gamepad unless they were coded with the device in mind (DOS) or a specific driver was installed (Windows).

https://en.wikipedia.org/wiki/Gravis_PC_GamePad

Ozzuneoj wrote:

From what I understand, gamepads that are backward compatible with this standard simply use a DAC to convert digital gamepad controls to the equivalent of pushing an analog stick to its maximum in a given direction.

Yes, exactly. Some games might have been written with intermediate positions of the analog stick in mind.

Reply 4 of 8, by Ozzuneoj

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Jorpho wrote:
:blah: Yes, that's exactly what the switch on the back is supposed to control. […]
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Ozzuneoj wrote:

In pretty sure the Gravis Gamepad Pro requires drivers. There's actually a list of Gravis Gamepad compatibile games on Mobygames, and the oldest is from 1991. As far as I can tell it isn't natively backward compatible with the old 4 button 4 axis standard.

😒 Yes, that's exactly what the switch on the back is supposed to control.

The GamePad Pro employed advanced signaling techniques (referred to as "GrIP") to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the pad to function as a standard four-button pad; otherwise, games couldn't detect the gamepad unless they were coded with the device in mind (DOS) or a specific driver was installed (Windows).

https://en.wikipedia.org/wiki/Gravis_PC_GamePad

Ozzuneoj wrote:

From what I understand, gamepads that are backward compatible with this standard simply use a DAC to convert digital gamepad controls to the equivalent of pushing an analog stick to its maximum in a given direction.

Yes, exactly. Some games might have been written with intermediate positions of the analog stick in mind.

I see. Well, I assumed that's what the button on the back did but I haven't gotten any response whatsoever from any application or game on my IBM using the Game Pad Pro at any setting. I'll try tinkering with it again... its possible (likely) that I've overlooked something. I admittedly didn't invest a lot of time into it because I've never liked the D-Pad on that controller... its just so mushy and imprecise.

If gamepads in general just won't work for this particular purpose, I definitely need more recommendations on joysticks. 😀

Now for some blitting from the back buffer.

Reply 5 of 8, by Ozzuneoj

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Just wanted to mention, I got my $4 InterAct PC Propad 4 and it is indeed brand new in its box in perfect condition. It still had the plastic film around the D-Pad. I'm happy to say that it works great on my IBM 5150 in DOS 3.3. I used Checkit to test the buttons and the D-Pad and it works fine there. Alleycat works great, as does King's Quest. Its a lot more relaxed of an experience than using a huge analog flight stick to wander around... still last week I made an offer on a Kraft Premium III that looked to be in good condition and got it for a decent price (around $10 shipped), so that should be a bit more suitable for this system where the Propad isn't just right.

One thing that is still puzzling is Elite. As expected, its way too touchy for a D-Pad, but strangely enough it still limits the pitch and rotation to about 3/4 of their maximum (as it did with my Quickshot QS201 joystick), so I can't turn fast (dogfights are impossible). As far as I can tell, the game seems to limit the joystick to this for some absurd reason. Keyboard arrow keys allow for the full range of motion, as does the mouse, but the game just seems like its meant for an analog joystick. Maybe I should try it with my 286 card switched off. I have a bad feeling that the 8088 isn't fast enough on its own for the game, but it could be some kind of compatibility or timing issue.

Last edited by Ozzuneoj on 2016-10-18, 21:28. Edited 1 time in total.

Now for some blitting from the back buffer.

Reply 6 of 8, by Jorpho

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Does Elite not include some form of calibration program? Something along the lines of "center the joystick now, now press it fully in one direction", etc?

Reply 7 of 8, by Ozzuneoj

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Jorpho wrote:

Does Elite not include some form of calibration program? Something along the lines of "center the joystick now, now press it fully in one direction", etc?

No, it only says "center joystick and press a button" once you choose the joystick setting. It makes no mention of moving it around for calibration. This seems to be how a lot of PC games worked in the 80s.

Now for some blitting from the back buffer.

Reply 8 of 8, by Ozzuneoj

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Just wanted to mention that my Kraft Premium III arrived yesterday and it is in great shape externally. I knew going into it that it was untested so I was prepared to make any small repairs necessary, and sure enough part of the mechanism that attaches to the X-axis potentiometer had cracked at some point so it didn't always turn the pot. After some fighting with superglue (Loctite UltraGel Control Super Glue seems like a great glue for this kind of thing) and attempting to improve their design somewhat (I actually drilled a small hole in the metal shaft of the pot so that the tightening screw could actually grab into it), it is now working great! I don't know if it'll necessarily last forever, but it was fairly inexpensive for such an old controller, and there's so little to it internally that it'd probably be fairly easy to fix if anything else breaks. Its crazy to think that these controllers have no internal circuitry, chips or boards. Just two potentiometers and 3 momentary switches, wired directly into the gameport of the computer. The joystick is nothing more than a housing to make these things easier to manipulate for gaming purposes. I wish things were this simple now...

Sadly, Elite still doesn't let the joystick X or Y axis go beyond 3/4 in either direction. Still, the game is far easier to play with the Kraft than with any other method I've found. This style of stick definitely had its place in 80s PC games... I'd be interested to see how a mini stick like this would perform in more modern applications. To me it feels like it has the precision of a flight stick with most of the speed of an analog stick on a gamepad... an interesting combination!

Now for some blitting from the back buffer.