lazibayer wrote:Dunno nothin' about the board, but it's easy to overcome the USB limit by using a USB 2.0 PCI card.
True, good point. I'll probably be picking this up. Although I'll wait a bit since I just scored two complete rigs. I don't know the complete specs, but from what I could see made it look like a must-buy for the price:
- Pentium 1 MMX 200 MHz with VA-502 motherboard and 32MB memory. Besides HD, CD-ROM, case etc. - it includes sound, graphics and network card that isn't specified, so it will be interesting to see what it is.
- Pentium 4 1GHz with MS-6309 and 32MB memory. Like the other one I don't the specs of the rest of the machine except I can see the sound card is a SB Live! Now I'm a bit unsure about the P4 aspect since I don't see the MS-6309 support P4. Probably just an error meaning it's a P3.
I'll post photos etc. once I've had a closer look after the delivery.
lazibayer wrote:I am much more interested in the "native" workstation/industry cards like the original FireGL line (except FireGL 1000, which is Permedia2), the GVX line, the Wildcat line, etc.
I don't know the point of AGP Pro, either. It merely supplies more power than AGP, which can be easily done by hooking a molex power connector directly to the card as all modern cards do.
IMHO The branding and price of "quadro" is a transient case in the evolution of computer 3D graphics. 3D designing and 3D gaming used to be in parallel universes with huge price gap in between. When NVidia realized its GPU became fast enough to overthrow the old timers they decided to rebrand their GPUs and sell them in the other universe at "competitive" prices. Now as the two universes merge they moved on to the next universe: GPGPU for super computers.
Alright, I'll make sure to look for those 😀
Yeah, I think you are pretty spot on with your analysis. No doubt the Quadro in the early days had great OpenGL performance - but as D3D gained (especially from games) is simply got surpassed at some point. I also remember quite clearly how you'd had to get specific certified drivers for specific software (such as Maya or 3dsmax). In all it was just annoying - at least in the VFX industry.