Reply 5820 of 29604, by NamelessPlayer
- Rank
- Member
I wouldn't jump to the conclusion that any G4-based Mac uses DDR; many of the earlier ones still use PC-133 SDRAM, and it's not until you get to the MDD G4, late 2003 iMac or 2004 eMac that you start seeing DDR-333/PC-2700 in use.
For that matter, I've been getting into my fair share of Mac retrogaming with a 1.42 GHz MDD FW800, but I'm really held back by the fact that this one shipped with a Radeon 7000 AGP with some artifacting issues instead of the usual Radeon 9000. I have a two-pronged plan to get around this problem, and hopefully I'll have my hands on the PCI card I need for OS 9 acceleration soon enough, provided that it actually does turn out to be flashable and the resistor trick works.
OS X support is gonna be trickier since my original plan of flashing a Radeon 9800 Pro went out the window when I found that my spare card artifacted to hell during POST, so I need to go and track down certain AGP cards that still command a premium for being among the most powerful AGP cards ever released.
All I know is that even with the powerful CPUs on tap, Q3A and UT are both a slog at anything above 640x480 with noticeable frame drops that I wouldn't see on a competent PC of similar vintage, and that Radeon 7000 is likely to blame. Worse off, UT keeps crashing if I try to run it with the OpenGL renderer, which consigns me to playing it in OS 9 with the RAVE renderer. The OS 9 version does get points for letting me map extra mouse buttons through InputSprocket, though, as the Windows versions of anything Unreal Engine 1-based all require me to resort to keyboard emulation.
wrote:wrote:wrote:Either Halo or Macs OpenGL implementation are garbage. I remember it lagging on my eMac @ 1024x768 and my eMac is the model with the Radeon 9600. No excuse for that.
It's probably a bit of both, I've never found Macs to be particularly well optimised for gaming.
I'm running Halo at 800x600 on this Hackintosh and I think I did the same on my PowerMac G5, which only had a GeForce 6200 256MB AGP installed. At 1024x768 it does seem to lag a bit on this Sempron 2.7GHz + GeForce 7300, but it's still very playable.
It wasn't a huge letdown for me as my eMacs CRT is shot. I need to open it up and see if I can find a hardware knob for brightness adjustment. It would have been unplayable due to brightness. I really thought with a CRT, 768MB of memory's, WiFi, and a G4 1.4 processor the eMac would be the ultimate in PPC OS X gaming. Definitely was wrong.
If you want the ultimate in PowerPC Mac gaming, the obvious way to go is a Power Mac G4 MDD for OS 9 (even FW800 models work now with a certain installer image) and a Power Mac G5 for OS X, with a decent 21" FD Trinitron or Diamondtron NF to connect to it. All-in-ones just aren't good enough due to relatively lacking built-in GPUs.
There might be a case to be made for the Blue & White Power Mac G3, though, as it's the last Mac to feature an ADB port - something that's critical if you need native Thrustmaster FCS + WCS + RCS support in an old flight sim predating InputSprocket, seeing as I've not found a way to emulate the TM API in those older games with a USB stick. I don't have one of those Griffin iMate adapters to test my ADB FCS with, either. I'm just leaving all that to my older Power Mac 6500 for the time being.
Halo is just ridiculously demanding for a game of its appearance, though. My old Athlon XP 1800+/Radeon 9600 XT box couldn't even maintain 60 FPS at 1024x768, though the even more jarring thing about Halo is the godawfully jerky animations that look like they were ripped straight out of Quake rather than a game originally released in 2001, regardless of your actual rendering framerate.