NewRisingSun wrote:Are you sure you want this with the colorburst disabled?
NewRisingSun wrote:I took the liberty of modifying your program to enable the colorburst (portw(0x3D8) = 0x1A0F).
NewRisingSun wrote:Patch for PCjr composite support, tested with
- Ultima II (special PCjr version)
- B.C.'s Quest for Tires
- The Seven Cities of Gold
KiyoteLockeWolf wrote:Since this is a luck of the draw, so to speak, I thought I'd show proof that my utility does do something to give some hope.
Here is a screenshot of Tandy EX Basic, running on a 640x200x2 screen, under composite emulation.
Upon running DOSBOX, I ran my utility, then the BASICA.EXE file.
GWBasic.EXE however, would not take this same method. It shows the composite screen for a second, then switches over to regular CGA with no colorburst.
I only have Dosbox .65 running on my computer right now, because I have bad drivers which crash .63 and .72 on me. I can't test this on other versions of DosBox right now.
videogamer555 wrote:Awesomd CGA composite effect! It doesn't work now though at all. It should also be possible to use in text mode. After all, the same glitches you see in a graphics mode, when running composite video, would (on real equipment) also apply in text modes. The reason for this is that in composite video, the color is set by a subcarrier, who's frequency is equivalent to very narrow brightness features (like white text on a black screen). So for this to be true to real hardware, the composite video effect should also work when using 80x25 and 40x25 text modes.
NewRisingSun wrote:Speaking of which, reengine wanted to update his multiplexer code using my Tandy and Trixter's PCjr captures, six months ago. (I'm not sure whether the latter captures have been made; he has only said that he's bidding on the capture card.)
NewRisingSun wrote:Speaking of which, reengine wanted to update his multiplexer code using my Tandy and Trixter's PCjr captures, six months ago. (I'm not sure whether the latter captures have been made; he has only said that he's bidding on the capture card.)
OmegaPC777 wrote:Hey, can I have that Tandy/PCjr composite patch, please?
VileRancour wrote:OmegaPC777 wrote:Hey, can I have that Tandy/PCjr composite patch, please?
As the replies above yours indicate- an accurate Tandy/PCjr patch calibrated from real machines is not yet ready. The best one currently available is the PCjr patch by NRS which can be found on page 35. But while we're at it, since you've been submitting composite CGA shots on MobyGames, I'd urge you to use the latest accurate patch instead of what's in DOSBox SVN.
There already is for CGA, you're just not using it.Well, should there be an update on the composite mode so that Jungle Hunt can display its composite mode properly,
What does your version of DOSBox display, and what do you think it should look like? They look correct on my machine.and speaking of composite mode, Oil's Well and Troll's Tale don't display the correct colors on DOSBox.
Use F11 Alt+F11 to modify the hues. Servo often tweaked his capture card's hue to make games look right to his eyes before submitting them to MobyGAmes.Well, those games don't have the correct hues.
OmegaPC777 wrote:Well, those games don't have the correct hues. And also, where's the link to the latest composite patch?
NewRisingSun wrote:There already is for CGA
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