VOGONS


First post, by vortex1991

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So yeah, I've been trying to get I Have No Mouth and I Must Scream working on another persons computer, and lemme tell ya, it's been a real blast. Whether I run it in VDMSound (2.0.4) or DOSBox (0.63) or just run it raw, I can't get it running right.

The symptoms: in DOSBox, the speech barely starts to play before cutting out, the music stutters madly, and the game runs sluggishly. In VDMSound, the music runs almost perfectly (a touch on the slow side, but smooth like butter), and the game runs at normal speed. However, the voices won't play at all, and the character sprites flicker in and out constantly. I get pretty much the same effect running it raw, but without music and even more graphical glitches (screen extending beyond my monitor size, invisible menus, etc.). In the setup menu, I chose 'Creative Labs Sound Blaster Pro (old version)' for MIDI Music and 'Creative Labs Sound Blaster or 100% Compatible' for Digital Audio. I was informed elsewhere to select 'Creative Labs Sound Blaster 16 or AWE32' for Digital Audio, but all that gets me is a Digital Sound Hardware Not Found error. Hrm.

Now, I've got a poor head for hardware, so lemme know if I left out anything vital, but here's what I managed to dig up:

Motherboard - MSI MS-6741 (K8TM-ILSR)
Processor - 1.8 Ghz AMD Athlon 64
RAM - 448MB
Video board - VIA/S3G UniChromeII Graphics
Sound board - Realtek AC97 Audio
Operating system - WinXP

Reply 1 of 5, by eL_PuSHeR

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I recall to have run and succesfully play it under Windows XP without problems. I will have to dig my cd out and check it out again.

Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
8 GB GeForce GTX 1070 G1 Gaming (Gigabyte)

Reply 2 of 5, by vortex1991

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T'would be much appreciated.

Reply 3 of 5, by eL_PuSHeR

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Confirmed. Works like a charm for me. I have the Spanish version.
Using DOSBox 0.63 under Windows XP. 😎

Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
8 GB GeForce GTX 1070 G1 Gaming (Gigabyte)

Reply 4 of 5, by vortex1991

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Hm. What settings do you have in your DOSBox config?

Reply 5 of 5, by eL_PuSHeR

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[sdl] # fullscreen -- Start dosbox directly in fullscreen. # fulldouble -- Use double buffering in fullscreen. # fullfixed -- Do […]
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[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullfixed -- Don't resize the screen when in fullscreen.
# fullresolution -- What resolution to use for fullscreen, use together with fullfixed.
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
# hwscale -- Extra scaling of window if the output device supports hardware scaling.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lower,normal,higher,highest.
# Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.

fullscreen=false
fulldouble=false
fullfixed=true
fullresolution=640x480
output=overlay
hwscale=1.00
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,vga.
# captures -- Directory where things like wave,midi,screenshot get captured.

language=
#machine=hercules
#machine=cga
#machine=tandy
machine=vga
captures=capture
memsize=32

[render]
# frameskip -- How many frames dosbox skips before drawing one.
# aspect -- Do aspect correction.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,advmame2x,advmame3x,advinterp2x,interp2x,tv2x.

frameskip=1
aspect=false
scaler=normal2x

[cpu]
# core -- CPU Core used in emulation: simple,normal,full,dynamic.
# cycles -- Amount of instructions dosbox tries to emulate each millisecond.
# Setting this higher than your machine can handle is bad!
# cycleup -- Amount of cycles to increase/decrease with keycombo.
# cycledown Setting it lower than 100 will be a percentage.

core=dynamic
cycles=10000
cycleup=100
cycledown=100

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
# but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.

nosound=false
rate=44100
blocksize=2048
prebuffer=10

[midi]
# mpu401 -- Enable MPU-401 Emulation.
# intelligent -- Operate in Intelligent mode.
# device -- Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,none.
# config -- Special configuration options for the device.

mpu401=true
intelligent=true
device=default
config=

[sblaster]
# type -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# base,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the dosbox mixer.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
# On auto the mode is determined by sblaster type.
# oplrate -- Sample rate of OPL music emulation.

type=sb16
base=220
irq=5
dma=1
hdma=5
mixer=false
oplmode=auto
oplrate=44100

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# base,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# rate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.

gus=true
rate=44100
base=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# Tandysound emulation is present if machine is set to tandy.
# disney -- Enable Disney Sound Source emulation.

pcspeaker=true
pcrate=44100
tandyrate=44100
disney=true

[bios]
# Nothing to setup yet!

[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.

xms=true
ems=true

[modem]
# modem -- Enable virtual modem emulation.
# comport -- COM Port modem is connected to.
# listenport -- TCP Port the modem listens on for incoming connections.

modem=false
comport=2
listenport=23

[directserial]
# directserial -- Enable serial passthrough support.
# comport -- COM Port inside DOSBox.
# realport -- COM Port on the Host.
# defaultbps -- Default BPS.
# parity -- Parity of the packets. This can be N, E or O.
# bytesize -- Size of each packet. This can be 5 or 8.
# stopbit -- The number of stopbits. This can be 1 or 2.

directserial=false
comport=1
realport=COM1
defaultbps=1200
parity=N
bytesize=8
stopbit=1

[ipx]
# ipx -- Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
mount c c:\
mount d d:\
mount e e:\

Intel i7 5960X
Gigabye GA-X99-Gaming 5
8 GB DDR4 (2100)
8 GB GeForce GTX 1070 G1 Gaming (Gigabyte)