First post, by rob8086
- Rank
- Newbie
What are they and why do they matter?
I gather that these technologies are relied upon by older titles (specifically DirectX v3-5, pre-1998) and I understand Radeons and GeForce 6+ do not support them. Is that to say Radeons do not support DirectX/D3D v3-5? Can anyone tell me what examples of these technologies might be, what games and effects might rely on them, etc? I've got a Radeon machine and am building a GeForce machine, and I'd like to compare performance between the two using any relevant titles. The only one I know to test right now is Shadows of the Empire.
Sorry if this is a dumb question. If it's already been asked (I searched first, I promise!), kindly point me in the right direction. Thanks, all!
Edit: So if my understanding is correct, table fog is the method used for rendering fog in a plethora of older titles, dating all the way up to at least 2000's Thief II.
/EDIT
List of game with Table Fog Support
List of games with 8-bit paletted texture support
Corruptor : ASUS TUV4X - Intel SL6BY @ 1.4GHz - 2x 256MB PC133 - ATI Radeon 8500 - Creative Sound Blaster Audigy2 ZS SB0350
Aggressor : ASUS TUSL2 - Intel SL6BY @ 1.4GHz - 2x 256MB PC133 - NVIDIA GeForce 4 Ti 4600 - Creative Sound Blaster Audigy2 ZS SB0350