Reply 20 of 117, by STX
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Super Stardust '96
Super Stardust '96
Parsing the IBM R****p cue sheets with the files containing 'TRACK 02 AUDIO' in filenames with USA in the name, yields 637 results, but many are revisions of the same game.
Win 11 - Intel i7-1360p - 32 GB - Intel Iris Xe - Cubilux 7.1 USB
Battle Chess (Enhanced CD-ROM version) and Future Wars: Adventures In Time.
Gex 3D: Enter the Gecko uses CD audio.
"It's tail time!"
Could someone please create a complete list at the beginning of this thread?
What is considered old? Which time period?
I'm not sure if they have been mentioned:
DOS:
Lost in Time (mixed with the Speech)
Earthwom Jim 2 (1 was mentioned I guess?)
Realms of Arkania 1-3 (SC-55/88)
Tomb Raider (Original)
Worms Reunited (Worms 1 probably as well)
Quake
Fugger II (Is there an english Version of this game?)
Prototype (really great music, never played the game)
On the Ball: World Cup Edition
Grand Theft Auto
The Clue! (Just the voice)
Win95:
Micro Machines V3
Might and Magic 6
Jedi Knight (?) (played the demo and forgot to switch the cd from time to time)
Too numerous to list.
wrote:What is considered old? Which time period?
Probably any game with CD Audio would be considered old. They became rather rare with stronger PCs capable of decoding MP3 and similar codecs with minimal CPU time on the fly. Then they died out completely when download games took off. Thus games with CD Audio are old already.
DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64
The following is a list of games having one or more CDDA tracks.
Some games include extra information about how the tracks are used. If no information is listed, you can likely assume the game plays the track(s) in-game. If you find otherwise, please add a message to this thread so it can be included here, as this information is valuable (emulation development, copy-protection investigation, ripped/scene comparisons vs full CDROM dump preservation, etc).
Downloaded the cue sheets for the IBM PC compatible series from ReDump, thanks to Stretch.
Edit 1: Flagged those games using pre-emphasis based on those CUE's that contain the flag PRE. Thanks to notindeed and Plasma.
Edit 2: Pending removal or flagging of games using fake audio as part of a copy-protection scheme. Thanks to Marek and notindeed.
Edit 3: Added contributions from Great Hierophant, NewRisingSun, Staticblast, MAZter, and willow.
Edit 4: Added contributions from DonutKing, Errius and Spikey.
Edit 5: Added contributions and suggestions from MAZter, breech, WDStudios, SortingHat, and Zup.
Edit 6: Added contributions from MAZter and Meatball.
Edit 7: Added contributions from Joseph_Joestar, Gmlb256, and Kordanor.
grep 'TRACK 02 AUDIO' *.cue | grep -v 'France\|Germany\|Russia\|Japan\|Netherlands\|Sweden\|Poland\|Scandinavia' | sed 's/(.*//' | sort -u
Results:
"Might and Magic - World of Xeen"
There have been audio tracks?? Really?
I'm wondering, because it is a SC-55(V1) Game and all the sounds and music are created via midi...
Would love to hear the tracks 😉
But thanks for this list 😀
Edit: ...probably the voices? Forgot about them...
wrote:Downloaded the cue sheets for the IBM PC compatible series from ReDump (thanks to Stetch for the pointer!)
Command & Conquer - Red Alert - The Aftermath
[/list]
Ha! As a little kid I put the CD once in a Phlips AZ-1508 radio/tape/cd player (don't know why I did that) and I was astonished! 🤣
i386 16 ⇒ i486 DX4 100 ⇒ Pentium MMX 200 ⇒ Athlon Orion 700 | TB 1000 ⇒ AthlonXP 1700+ ⇒ Opteron 165 ⇒ Dual Opteron 856
wrote:"Might and Magic - World of Xeen" There have been audio tracks?? Really? I'm wondering, because it is a SC-55(V1) Game and all […]
"Might and Magic - World of Xeen"
There have been audio tracks?? Really?
I'm wondering, because it is a SC-55(V1) Game and all the sounds and music are created via midi...
Would love to hear the tracks 😉
Edit: ...probably the voices? Forgot about them...
Found what appears to be an etensive playthrough with audio from the cdrom (playlist):
https://m.youtube.com/playlist?list=PLg9qEDl4 … U-gOaubbqPVMyAw#
I'm about to start watching it myself; 😀 definitely was an enjoyable game from my youth!
wrote:Downloaded the cue sheets for the IBM PC compatible series from ReDump (thanks to Stetch for the pointer!)
Keep in mind that quite some games had fake tracks in an attempt to prevent you from copying the discs. Those can be anything, including CD audio. However, fake tracks don't really exist on the discs, thus I wouldn't count them.
DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64
wrote:wrote:Downloaded the cue sheets for the IBM PC compatible series from ReDump (thanks to Stetch for the pointer!)
Keep in mind that quite some games had fake tracks in an attempt to prevent you from copying the discs. Those can be anything, including CD audio. However, fake tracks don't really exist on the discs, thus I wouldn't count them.
Indeed. In the case of the redump project (whose goal is to record the most accurate track checksums and cdrom metadata that's verified when multiple people submit the same checksums), if these fake tracks didn't exist then I'm not sure they would be dumpable or reliably produce the same checksums (if the data range was sparse).
In any case, if anyone knows of these fakes, please drop a note and I will snip them from the list to keep it accurate!
wrote:if these fake tracks didn't exist then I'm not sure they would be dumpable
They wouldn't. I guess, they would be in the cue sheet only, since they are in the TOC of the CD. A TOC that lies about the true track layout.
wrote:or reliably produce the same checksums (if the data range was sparse).
I wouldn't be surprised if they don't. There could be any garbage data coming from the CD drive and/or the ripping software from undefined sections of the CD. Different combinations of those might result in different images. The whole point was to get the drive choked on these to stop copying. So the ripping software must fill the gaps with something.
Look for copy protection data bases. I hope, some of them survived. It was years ago when I last checked them. Now that downloads are the main distribution way, CD or DVD based copy protection became a rather rare thing. Most recent games just use the same DRM as the download version, or sometimes no protection at all. Anyway, if such a database states that the CD in question is not protected, you can assume that the audio tracks are legit.
If you have the CD, ClonyXXL can help you identifying the type of copy protection it uses, if any.
DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64
I was about to post about not all of the games with cd audio tracks being genuine.
A good example of this that I know and have is Tomb Raider 3. Looking it up on redump shows that it is using cd lock copy protection (i hadn't heard of this before). This is interesting too because tr3 is the first game in the series not to use cd audio for cutscenes and environmental music. To be honest, when playing games like that it's waaaay better to image them and run them off of virtual drives too - the playback, especially when changing track is a lot smoother, as you can imagine.
It seems that games using cd lock tend to have 4 tracks - 1 data, 2 audio, 1 data, with a pregap of 2 seconds on the first audio track. See here
It seems Eidos liked this type of DRM in particular at one point. It's listed for thief: the dark project too. Strangely, my sold out software uk rerelease also seems to have the same 4 audio tracks for it which implies it's using the same copy protection which is odd considering they always add thier own launcher and their tr 3 release removes it.
It's funny some of the surprising games that used cd audio. The very first fifa has it - i wouldn't have bothered to check without checking this list as i'd probably never have played it again. Same for jurassic park.
It would be interesting to know if any other games apart from quake 1 use pre-emphasis on their cd audio. For that game you are basically required to rip the cd music, de-emphasise it and then make a disc image from the corrected music or just use a good sourceport (is quakespasm the authentic, good one? i can't remember - either way whatever you do, don't use glquake) with the music and forget the disc image.
notindeed, nice digging!
Marek, I guess these copy-protected CD's are reliably-rippable after all!
Here's a set of potential candidates that we can snip from the list.
These contain audio track 2 plus one or more subsequent data tracks (filtering script attached).
Let me know which I should remove from the original list - thanks!
Commandos - Behind Enemy Lines : TRACK 04 MODE1/2352
Commandos - Beyond the Call of Duty : TRACK 04 MODE1/2352
Dark Project - L'Ombra del Ladro : TRACK 04 MODE1/2352
Gangsters - Organized Crime : TRACK 11 MODE1/2352
Ian Livingstone's Deathtrap Dungeon : TRACK 17 MODE1/2352
Matchbox Emergency Patrol : TRACK 03 MODE1/2352
Mortyr 2093-1944 : TRACK 03 MODE1/2352, TRACK 05 MODE1/2352
MotoGP 2 : TRACK 03 MODE1/2352
MotoGP - Ultimate Racing Technology : TRACK 03 MODE1/2352
Project I.G.I. - I'm Going In : TRACK 04 MODE1/2352
Project IGI : TRACK 04 MODE1/2352
Quest for Glory V - Dragon Fire : TRACK 19 MODE1/2352
Red Faction II : TRACK 03 MODE1/2352
Red Faction : TRACK 03 MODE1/2352
Settlers III, The - Gold Edition : TRACK 14 MODE1/2352
Sinistar - Unleashed : TRACK 03 MODE1/2352
Summoner : TRACK 03 MODE1/2352
Thief - The Dark Project : TRACK 04 MODE1/2352
Three Kingdoms - Fate of the Dragon : TRACK 04 MODE1/2352
Tomb Raider III - Adventures of Lara Croft : TRACK 04 MODE1/2352
WWE Raw : TRACK 03 MODE1/2352
wrote:quake 1 use pre-emphasis on their cd audio. For that game you are basically required to rip the cd music, de-emphasise it and then make a disc image from the corrected music or just use a good sourceport (is quakespasm the authentic, good one? i can't remember - either way whatever you do, don't use glquake) with the music and forget the disc image.
Very interesting! Now I need to re-rip my images and de-emphasize.
I will likely use sox input.wav output.wav deemph
Here's the list of games using pre-emphasis as indicated by the PRE flag in the FLAGS field of the cue:
(these are now flagged in the original list)
grep 'FLAGS.*PRE' *.cue | grep -v 'France\|Germany\|Russia\|Japan\|Netherlands\|Sweden\|Poland\|Scandinavia' | sed 's/(.*//' | sort -u
wrote:wrote:quake 1 use pre-emphasis on their cd audio. For that game you are basically required to rip the cd music, de-emphasise it and then make a disc image from the corrected music or just use a good sourceport (is quakespasm the authentic, good one? i can't remember - either way whatever you do, don't use glquake) with the music and forget the disc image.
Very interesting! Now I need to re-rip my images and de-emphasize.
I will likely use sox input.wav output.wav deemph
It's debatable whether the pre-emphasis flag was set correctly for Quake, see here: https://hydrogenaud.io/index.php/topic,104876.0.html
wrote:It's debatable whether the pre-emphasis flag was set correctly for Quake, see here: https://hydrogenaud.io/index.php/topic,104876.0.html
Thanks - I've flagged this potential discrepancy in the list.
wrote:It's debatable whether the pre-emphasis flag was set correctly for Quake
I would be surprised if it's the only one. CD-ROM authoring was in its infancy back then, and authoring software had their quirks. In the case of GEAR in the year 1994, I know for certain. It had no control about the pre-emphasis flac, but set it without asking, except when writing a CDR in track-at-once mode (which you don't when sending an image to the factory). And that software is geared to professional pre-mastering.
So don't trust the pre-emphasis flac blindly. Take a listen with and without pre-emphasis applied and decide for yourself which one sound correct. There are also some early audio CDs sounding questionable.
DOS-PC: DFI k6bv3+, Pentium 200mmx, 64 MB RAM, Terratec Maestro 32 sound card, Roland MT-32 + SC-155, Winner 2000 AVI 2MB, Voodoo 1, Win98SE
Windows PC: GigaByte GA-MA790GPT, Phenom II X4 905e, 12 GB RAM, M-Audio Delta 44, NVidia 1060 6 GB, Win7 pro x64