3 months after finishing Doom on "Hurt Me Plenty" difficulty I went for "Ultraviolence". Wanted some challenge, so I opted in for no saves (only on lvl load) as well. First 3 episodes were manageable and after a few weeks of leisure gaming I arrived to the gates of the 4th "Thy Flesh Consumed". Now, that was something. E4L2 and E4L6 took a few days each and I don't believe I've had so much fervor to beat some game ever before. It is strange, really. I thought about giving up, but the more I tried - the more I enjoyed my ass being served and at some point it all turned around and I just started to obliterate 'em sobs.
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"Nightmare" with it's respawns doesn't appear much to me, but I'll likely try a variation of "Brutal Doom" at later time.
So, with "Ultraviolence" behind me I decided to play a few missions of Doom 2 (regular difficulty). It was about 5pm Wednesday. Puled an one-nighter as the result and at 10 o'clock in the morning Romero's head was thoroughly punished.
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I have to say that I'm not impressed by Doom 2. I clearly recalled first few levels, as I played it on my school PC in the 90's so it was a nice flashback. And I can't not appreciate the double-barreled shotgun. Few levels and a tune or two were also cool. At the same time, I don't feel that those huge open spaces works very well with the engine, it felt like some weird mix of Minecraft and Serious Sam to me, and I don't like neither of them. Half of the soundtrack muzak reminded me of being stuck in an elevator in Hawaii and the new monsters were annoyingly boring. Suffice to say, lost souls are still my arch-nemesis.
I understand the reasons why in '94 Doom 2 gameplay was revolutionary, but can't rate it higher than 5.5 out of 10 (Doom 1 gets at least 7.5).
Well, it's not like my cold review will hurt it's sales or something 🤣. And, by the countless praise I've heard of Doom 2 over the years, I'm sure that my opinion is in the minority. But for me it's Doom 1 all the way! 😎
P.S. off to read dmfaq66b.txt