appiah4 wrote:Can MD do 100% SMS sound?
Yep, the MD includes the Master System's SN76489 PSG sound generator in hardware (technically it's integrated into the video chip.) You can even use the PSG & YM2612 FM chip together, although I don't know if any original games did that (modern chip musicians do though. 😉 )
Nice Zool, cool to see it complete with code wheel! Great game.
I'm not sure why I picked this up - actually, because it was $5 is why I picked this up. Plus, I like rail shooters and cheesy FMV sci-fi games, and this is certainly both:
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^^ yes, that is a gate-fold back of the box. Never seen that before.
It looks like a late '97 or '98 game by the box design and art, but it's actually a DOS game from 1994/1995. They were a little ahead of their time with the art style.
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^^ whoever owned this before failed pretty hard at following instructions. The bottom of the box, which you're supposed to open, is still sealed. 😜 I have no idea why they designed it this way.
Here's what was inside:
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This beauty comes on three whole CD-ROMs, which is pretty impressive for 1995. Even Cyberia II (the gold standard of this genre for me) only shipped on two. Lots of pack-in catalogs and promo materials too. This company only put out a few games AFAIK but they pulled out all the stops trying to make it huge.
I don't think the floppy of Commander Keen 4 originally shipped with this game, but it was in there when I unpacked it, so bonus. 😜
Now here's where things get a bit bizarre. I went to try it out, and:
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Huh? Did they really not include a crucial required library on the disc? I stuck a copy of DOS4GW in my system path and tried it again (running "DOS4GW LOADSTAR.EXE" instead of the executable directly), and it launched, but then flopped back to DOS complaining of a missing sound driver. It was at that point I noticed the CD only had 1.8MB of files on it.
I stuck it into another machine running OS/X and sure enough, a complete game including DOS4GW and 600MB of FMV was on the disc. WTF?
It turns out, for some bizarre reason, they'd stuck 99% of the content on there as hidden files. All three discs are like that. Well, the game couldn't see them so it refused to run. I tried to copy all 3 CDs to a USB stick but they had overlapping (different, same-named) files, so that didn't work, and I have no way of "swapping" disc images on a multi-CD game while it's running in DOS. I ended up just burning three new CDs with all the files un-hidden, which worked fine (I "washed" the DOS file attributes by copying them onto my Mac's HDD first.)
Is this a FreeDOS incompatibility or something? Like, does MS-DOS allow programs to use hidden files without exposing them to the user through DIR or what? FWIW I was using MSCDEX from MS-DOS 7. I can't imagine what they were thinking when they pressed the discs this way. It's not copy protection, since the game doesn't care that I just re-burned it from a directory of files with all the attributes changed. Baffling.
Fun fact: Elon Musk - yes, that guy - was a programmer on this game. I hope he didn't write that part.
twitch.tv/oldskooljay - playing the obscure, forgotten & weird - most Tuesdays & Thursdays @ 6:30 PM PDT. Bonus streams elsewhen!