First post, by XJDHDR
I am going to use this thread to report any problems I'm having getting the various City Building games working with dgVoodoo. I am running these games on Windows 10 x64. My main goal with using dgVoodoo on these games is to use dgVoodoo's ability to force games to run in Windowed mode. I'm aware that these games already have built-in support for Windowed mode but I want to use dgVoodoo's Windowed mode because it fixes a bug in all four of the games in question when run in Windowed mode(*).
All of these tests were done using the GOG versions of the four games.
The biggest one in this list is Zeus: Master of Olympus. This is what the main menu is supposed to look like after the game starts:
This is what the same screen looks like with dgVoodoo installed and with FullScreenMode = false in dgVoodoo.conf:
Finally, this is the same screen with dgVoodoo installed and after I manipulated the game to not load the title screen's background image:
This seems to indicate that when using dgVoodoo, the buttons are being drawn behind the background.
All of the above is with Zeus configured to run in Windowed mode. I also tried configuring the game to run in Fullscreen mode with dgVoodoo configured to force Windowed mode and see what happened. Unfortunately, all I got was a black screen:
Next is Caesar 3. This game seems the best behaved of the four. dgVoodoo correctly forces it into Windowed mode regardless of whether I have the game configured to Fullscreen or Windowed mode.
(*) The bug that is affecting me is that the games seem to initialize in Fullscreen mode at 1024x768 before switching to Windowed mode. This causes all of my open windows to get resized to fit a 1024x768 resolution then get moved to the top-left corner of my screen. Obviously, it quickly gets annoying to fix my windows every time this happens.
My creations and essays:
https://xjdhdr.gitlab.io/